Discussion:
Angband RPG
(too old to reply)
Brad Everman
2005-02-06 18:05:15 UTC
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Has anyone every thought to make an Angband Pencil-and-Paper RPG? While I
realize the game is Tolkien-ish and D&D derived, I think it has come to
have a very unique flavor that might make for a rather interested
experience. Perhaps a good hack-n-slash type game?
Otto Martin
2005-02-07 01:03:51 UTC
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Post by Brad Everman
Has anyone every thought to make an Angband Pencil-and-Paper RPG?
There might've been thoughts of it, but Angband doesn't translate well
to pen-and-paper. Not much background material, for one thing, and the
combat system does make enough use of the computer that doing it by hand
would be rather tedious...
Post by Brad Everman
While I realize the game is Tolkien-ish and D&D derived,
Leafing through the new Monster Manual III, I noticed that D&D has taken
something back - there are now Quylthugs (though by a different name)
in D&D!
Post by Brad Everman
I think it has come to have a very unique flavor that might make for a
rather interested experience. Perhaps a good hack-n-slash type game?
I once thought a bit on how difficult it would be to make a random
dungeon generator for a FPS - or actually, more of a FPH&S.
(Trying my hand at making a Quake level at the time...)
I concluded it might be possible, though the preprosessing that
3D-levels require might be a bit too much... Also, creating
enough wire-frame models for the creatures would be a LOT of
work, even though you could skin them differently.


Otto Martin - Summoning Oozes, if anybody wants to check
--
"Fish is an immortal zombie cyborg USB 1.1 host device."
http://www.goats.com/archive/050125.html
Ramela
2005-02-07 08:33:10 UTC
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A long time ago, I ran a *very* combat oriented Rulemonster campaing. I used
Moria to generate dungeons, which I copied to paper... :)

IMO running a combat oriented campain with a real RPG system in a dungeon
setting is propably the best way to create the Angband feel for the tabletop.
--
--

Anssi Ramela

***@myy.helia.fi
Sherm Pendley
2005-02-07 10:58:23 UTC
Permalink
Post by Ramela
A long time ago, I ran a *very* combat oriented Rulemonster campaing. I
used Moria to generate dungeons, which I copied to paper... :)
IMO running a combat oriented campain with a real RPG system in a dungeon
setting is propably the best way to create the Angband feel for the tabletop.
On the other hand, we *do* live in the age of the laptop. So, we could
conceivably do away with the paper, and maybe even generate random dungeon
levels on the fly as needed.

A laptop would also go a *long* way towards helping tame the RuleMonster, by
automating most of the "find the right chart, look up the results" tedium
that always winds up bogging those games down. (You *were* talking about
RoleMaster/MERP, right?)

sherm--
--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org
Brad Everman
2005-02-09 04:34:24 UTC
Permalink
Post by Brad Everman
Has anyone every thought to make an Angband Pencil-and-Paper RPG? While I
realize the game is Tolkien-ish and D&D derived, I think it has come to
have a very unique flavor that might make for a rather interested
experience. Perhaps a good hack-n-slash type game?
I realize there is ZERO interest (as evidenced but the complete lack of
response), but I decided to just go ahead and write an Angband RPG
myself...
Otto Martin
2005-02-09 18:45:59 UTC
Permalink
Post by Brad Everman
Post by Brad Everman
Has anyone every thought to make an Angband Pencil-and-Paper RPG?
I realize there is ZERO interest (as evidenced but the complete lack of
response), but I decided to just go ahead and write an Angband RPG
myself...
Well, not complete lack of response... but yeah, the idea didn't get much
attention. I'd guess many angbanders know something about roleplaying
games, but for some reason didn't reply. (I, myself, am altogether too
interested in them.)
As a quick thought, for a succesful roleplaying game you need either a
really good setting, a really good system or really good GMs. Angband
doesn't offer either of the first two, and the last probably isn't that
easy to get interested in running an Angband game.

But hey, go ahead and write. There'll probably be some people who'll
read it, and I promise to at least look through it.


Otto Martin - tomorrow GMing Harp in Mystara
--
"Fish is an immortal zombie cyborg USB 1.1 host device."
http://www.goats.com/archive/050125.html
David Morgan
2005-02-17 03:08:39 UTC
Permalink
Post by Otto Martin
Post by Brad Everman
Post by Brad Everman
Has anyone every thought to make an Angband Pencil-and-Paper RPG?
No, because Angband is pure rules, no setting (well, minimal) and I
need setting a whole lot more than rules if I'm gonna run a game.

I'll play almost anything, but not gonna write a RPG I wouldn't run.
Post by Otto Martin
Post by Brad Everman
I realize there is ZERO interest (as evidenced but the complete lack of
response), but I decided to just go ahead and write an Angband RPG
myself...
Not zero interest (I've been away from the 'net for a while) -- post a
link or email me with finished (unless you want proofreading if I can
find the time) product(s).
Just... low interest. I'm not _expecting_ anything great from this,
but would love it if someone _could_ put something good together.
Post by Otto Martin
Well, not complete lack of response... but yeah, the idea didn't get much
attention. I'd guess many angbanders know something about roleplaying
games, but for some reason didn't reply. (I, myself, am altogether too
interested in them.)
Same here. I've played a *lot* more tabletop RPG than *band in the
past few years. Back in college it was maybe 50/50, in high school I
didn't play any 'proper' RPGs so angband wins there.
Post by Otto Martin
As a quick thought, for a succesful roleplaying game you need either a
really good setting, a really good system or really good GMs. Angband
doesn't offer either of the first two, and the last probably isn't that
easy to get interested in running an Angband game.
Not that my group _has_ any really good GMs; but if you could write a
really good Angband setting I'm sure I could use it in whatever the
system-of-the-month is. (I could maybe write up a *band -> Tri-Stat
dX conversion utility for monsters & such. Just not anytime soon.)
Post by Otto Martin
But hey, go ahead and write. There'll probably be some people who'll
read it, and I promise to at least look through it.
Yeah, I'm willing to take a peek at it, too.
Post by Otto Martin
Otto Martin - tomorrow GMing Harp in Mystara
Strike & Co. -- currently playing ShadowRun, and keeping an eye out
for one-shot GM material for any system he's familiar with.

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