uav
2004-07-24 21:12:42 UTC
PosBand 0.2.0-alpha3 is available at:
http://orthanc.chat.ru/pos/posband-0.2.0-alpha3.tar.bz2 (Sources, 1.1M)
http://orthanc.chat.ru/pos/posband-0.2.0-alpha3-cygwin.zip (Windows build)
http://orthanc.chat.ru/pos/patch-0.2.0-a2-a3.diff.bz2 (Source patch, 64k)
Please note! PosBand has now new home page:
http://orthanc.chat.ru/pos/
It is now located at Orthanc, Russian Angband site. Many thanks to Ilya Bely
for hosting PosBand!
My new e-mail (for PosBand):
posband AT chat DOT ru
***@urmail.ru also works, but I'll probably change my provider soon
(remember troubles with alpha2), so use the new address, unless you have
something not *band-related.
I'm terribly sorry for leaving everyone without new release for a month. You
might think I'm doing something huge, when actually I'm not. It is just one
more bugfix+few new races release. I have another project to work at this
summer, so PosBand won't change a lot for a while. Randart descriptions are
still not working properly.
New features:
* New races:
- Shadow Dragon. Everyone likes dragons -- here is the
undead variation! Progression: Shadow drake --> Death
drake --> Dracolich. Shadow Dragon is an undead and
has the same immunities/vulnerabilities as the Lich.
Shadow/death drakes are immaterial. They can breath
pure fear, nether and darkness. Death drakes can force
weaker living creatures to do their bidding ("charm"
actually, but I don't think this is the right term
here). Dracoliches can breathe cold and mana as well,
and summon undead dragons as pets. Shadow dragons
(except the dracolich form) are physically weaker than
other dragons, and their powers stat is INT.
King monster - The Shadow of Glaurung (can be generated
only if Glaurung is dead).
- Skeleton. Classical undead warrior. The main power is
absorbing skeletons and bones of another (dead) creatures.
That heals them for (creature level) * 5 HPs. Only actual
skeletons and bones are usable for this; you cannot
extract bones from the corpse (too complicated for the
poor brainless thing :). Other powers - super-attack,
remembrance, resistance. Power stat is STR. King is
Cantoras.
* Monster will not receive rewards they have no slots for, even if
that item is not tailored.
* Messed with pet AI even more. In particular, if a monster
successfully sleeps, confuses or scares another monster, it picks
another target for itself -- the previous target is neutralized,
fighting it is pointless (especially for sleep).
* You can now set pet's allowed spells via 'y' menu. There are six
spell groups: innate ranged attacks (missiles/breathes),
offensive spells (bolts/beams/balls), teleportation spells,
spells with a saving throw, summoning spells and mass summoning
spells. No more pets teleporting away in the middle of battle.
No more pet Great Hell Wyrms wasting time in confusing and scaring
kobolds.
* New news.txt design. No, I'm no ascii-artist, sorry.
* Monster race spoilers (the progression part) are now generated
by a special Python script. No more lags in updating it.
And I finally learned that damned language everyone's keep talking
about :-). (BTW, great thing -- I wrote that script in just three
hours without any previous knowledge of Python!)
* Added new item: Shadow Dragon Scale Mail (RNether+RDark+RCold+
RPois; activates for breathing Nether/Dark/Cold, dam 400,
recharge 300+d300; rarity - as Chaos DSM; zero weight, zero
base AC (base AC enchantment +25)).
Bugfixes:
* Chaos Dragons had 350% exp penalty...which was truncated to 94%.
200% now, more reasonable as well.
* "Failed a quest to kill 0 <player>".
* Screenshots were created with "NPPAngband" meta generator field.
(Thanks to Jeff Greene)
* main-ros.c contained NPP references as well. Although I don't
think anybody dares to compile Pos for RISC OS. Not an alpha
version, at least.
* Create darkness monsters' spell always darkened the area near
player, no matter where the monster was and who was its real
target.
* When pets killed monsters, experience fractions (for player)
were not taken into account, leading e.g. to Qs unable to earn
any XP for pet kills worth less that 2 xp.
(Thanks to Hugo Kornelis)
* The message about the king unique presence could be generated
when the actual unique failed to generate.
* Randart rings with (+0) pval could sometimes be generated.
* Player's weight changed to 16-bit value (from 8-bit), so giants
are not lighter than my girlfriend now :-).
* Lowered the exp cost of the Guardian of Chaos -- he was worth
more than Morgoth! Although it is a VERY tough opponent.
* SP are not displayed now if player has no powers.
* Monsters can now teleport away each other.
Thanks to Polarhound for reporting most of these bugs.
0.2.0-alpha{1,2} savefiles are compatible.
I will probably give up Angband-R (Russian localisation) at all. I get very
little feedback, and I don't feel like making 3.0.5r.
http://orthanc.chat.ru/pos/posband-0.2.0-alpha3.tar.bz2 (Sources, 1.1M)
http://orthanc.chat.ru/pos/posband-0.2.0-alpha3-cygwin.zip (Windows build)
http://orthanc.chat.ru/pos/patch-0.2.0-a2-a3.diff.bz2 (Source patch, 64k)
Please note! PosBand has now new home page:
http://orthanc.chat.ru/pos/
It is now located at Orthanc, Russian Angband site. Many thanks to Ilya Bely
for hosting PosBand!
My new e-mail (for PosBand):
posband AT chat DOT ru
***@urmail.ru also works, but I'll probably change my provider soon
(remember troubles with alpha2), so use the new address, unless you have
something not *band-related.
I'm terribly sorry for leaving everyone without new release for a month. You
might think I'm doing something huge, when actually I'm not. It is just one
more bugfix+few new races release. I have another project to work at this
summer, so PosBand won't change a lot for a while. Randart descriptions are
still not working properly.
New features:
* New races:
- Shadow Dragon. Everyone likes dragons -- here is the
undead variation! Progression: Shadow drake --> Death
drake --> Dracolich. Shadow Dragon is an undead and
has the same immunities/vulnerabilities as the Lich.
Shadow/death drakes are immaterial. They can breath
pure fear, nether and darkness. Death drakes can force
weaker living creatures to do their bidding ("charm"
actually, but I don't think this is the right term
here). Dracoliches can breathe cold and mana as well,
and summon undead dragons as pets. Shadow dragons
(except the dracolich form) are physically weaker than
other dragons, and their powers stat is INT.
King monster - The Shadow of Glaurung (can be generated
only if Glaurung is dead).
- Skeleton. Classical undead warrior. The main power is
absorbing skeletons and bones of another (dead) creatures.
That heals them for (creature level) * 5 HPs. Only actual
skeletons and bones are usable for this; you cannot
extract bones from the corpse (too complicated for the
poor brainless thing :). Other powers - super-attack,
remembrance, resistance. Power stat is STR. King is
Cantoras.
* Monster will not receive rewards they have no slots for, even if
that item is not tailored.
* Messed with pet AI even more. In particular, if a monster
successfully sleeps, confuses or scares another monster, it picks
another target for itself -- the previous target is neutralized,
fighting it is pointless (especially for sleep).
* You can now set pet's allowed spells via 'y' menu. There are six
spell groups: innate ranged attacks (missiles/breathes),
offensive spells (bolts/beams/balls), teleportation spells,
spells with a saving throw, summoning spells and mass summoning
spells. No more pets teleporting away in the middle of battle.
No more pet Great Hell Wyrms wasting time in confusing and scaring
kobolds.
* New news.txt design. No, I'm no ascii-artist, sorry.
* Monster race spoilers (the progression part) are now generated
by a special Python script. No more lags in updating it.
And I finally learned that damned language everyone's keep talking
about :-). (BTW, great thing -- I wrote that script in just three
hours without any previous knowledge of Python!)
* Added new item: Shadow Dragon Scale Mail (RNether+RDark+RCold+
RPois; activates for breathing Nether/Dark/Cold, dam 400,
recharge 300+d300; rarity - as Chaos DSM; zero weight, zero
base AC (base AC enchantment +25)).
Bugfixes:
* Chaos Dragons had 350% exp penalty...which was truncated to 94%.
200% now, more reasonable as well.
* "Failed a quest to kill 0 <player>".
* Screenshots were created with "NPPAngband" meta generator field.
(Thanks to Jeff Greene)
* main-ros.c contained NPP references as well. Although I don't
think anybody dares to compile Pos for RISC OS. Not an alpha
version, at least.
* Create darkness monsters' spell always darkened the area near
player, no matter where the monster was and who was its real
target.
* When pets killed monsters, experience fractions (for player)
were not taken into account, leading e.g. to Qs unable to earn
any XP for pet kills worth less that 2 xp.
(Thanks to Hugo Kornelis)
* The message about the king unique presence could be generated
when the actual unique failed to generate.
* Randart rings with (+0) pval could sometimes be generated.
* Player's weight changed to 16-bit value (from 8-bit), so giants
are not lighter than my girlfriend now :-).
* Lowered the exp cost of the Guardian of Chaos -- he was worth
more than Morgoth! Although it is a VERY tough opponent.
* SP are not displayed now if player has no powers.
* Monsters can now teleport away each other.
Thanks to Polarhound for reporting most of these bugs.
0.2.0-alpha{1,2} savefiles are compatible.
I will probably give up Angband-R (Russian localisation) at all. I get very
little feedback, and I don't feel like making 3.0.5r.
--
Alexander Ulyanov, PosBand maintainer
E-mail: posband AT chat DOT ru
Web: http://orthanc.chat.ru/pos/
"...And his name is Melkor, Lord of All, Giver of Freedom, and he shall
make you stronger that they." -- Akallabeth, the Downfall of Numenor
Alexander Ulyanov, PosBand maintainer
E-mail: posband AT chat DOT ru
Web: http://orthanc.chat.ru/pos/
"...And his name is Melkor, Lord of All, Giver of Freedom, and he shall
make you stronger that they." -- Akallabeth, the Downfall of Numenor