d***@gmail.com
2005-08-11 22:48:22 UTC
Oh mighty gurus of the pits! Powerful sages of the deep! I humbly
beseech your wisdom!
I have just encountered the shield of Thorin - does it strike anyone
else as funny that the shield of Thorin Oakenshield should be a small
metal? - and swapped it in for Celegorm which I have used for a long
while. In so doing, I have lost res elec and cold, but gained imm acid
and res chaos and sound (both of which were previously missing). Res
elec doesn't concern me a ton because I have Taratol as my weapon swap,
though I will probably regret it more the next time that I get
teleported to and gang-banged by a room of Storm Giants. The cold bugs
me a lot though, mainly as I don't see an easy way to get it. I can
wield Avavir, but I am quite fond of the axe of Hurin...The easiest
solution would be to lose my cloak Holcolleth, and its +2 speed, in
favor of the next cloak of resistance I encounter...may the RNG be so
kind...Alternatively, I can swap out my armor, but Caspanion is the
only res confusion I have right now and losing that scares me a *lot*
more than losing res cold does...
Any suggestions, o wise ones?
Also, I am wondering if I can safely sell Evenstar now that I have the
Arkenstone of Thrain for res life drain. Any other tips or suggestions
on what to look out for? A thousand thanks in advance!!!!!!
P.S. This is the first time I've everplayed with Auto-scum on...the
equipment has been mind-blowing!
-----
[Angband 3.0.6 Character Dump]
Name Drag XXXIv Self RB CB EB
Best
Sex Male Age 84 Str! 18/100 -1 +5 +7
18/210 18/180
Race Gnome Height 35 INT! 18/100 +2 -2 +8
18/180
Class Warrior Weight 94 WIS! 18/100 +0 -2 +8
18/160
Title Lord Status 44 DEX! 18/100 +2 +2 +7
18/210
HP 1157/1157 Maximize Y CON! 18/100 +1 +2 +10
18/230
SP 0/0 Preserve Y CHR! 18/100 -2 -1 +1
18/80
Level 50 Armor [30,+102] Saving Throw
Heroic
Cur Exp 5750844 Fight (+44,+27) Stealth
Superb
Max Exp 5750844 Melee (+56,+42) Fighting
Legendary
Adv Exp ******** Shoot (+54,+14) Shooting
Legendary
MaxDepth Lev 63 Blows 6/turn Disarming
Heroic
Gold 1112055 Shots 1/turn Magic Device
Superb
Burden 186.3 lbs Perception
Fair
Speed +16 Infra 60 ft Searching
Good
You are one of several children of a Gnome Mage. You are the black
sheep of the family. You have brown eyes, straight black hair, and an
average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.....++*.+.. Blind:.........+...
Elec:............. Confu:......+......
Fire:++........... Sound:........+....
Cold:............. Shard:.............
Pois:..+.+.+...... Nexus:....+........
Fear:........+...+ Nethr:.............
Lite:.....+....... Chaos:........+....
Dark:+.+..+....... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:..+.+..+.....
Feath:............. Sear.:....+........
PLite:+............ Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+..+..+...+.
Invis:.....+....... Blows:.............
FrAct:........+.+.+ Shots:.............
HLife:.....+....... Might:.............
[Character Equipment]
a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@w0}
It increases your strength and constitution by 2. It slays trolls
and
dragons, and is especially deadly against demons. It is branded
with
acid. It provides resistance to acid, fire, and dark. It lights
the
dungeon around you. It activates for berserk rage (50+d50 turns)
every
80+d80 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {ground l57}
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Barahir (+1) {troll pit l61}
It increases all your stats by 1. It increases your stealth by 1.
It
provides resistance to poison and dark. It cannot be harmed by the
elements.
d) an Obsidian Ring of Slaying (+9,+4)
e) a Crystal Amulet of Trickery (+2)
It increases your dexterity by 2. It increases your stealth,
searching,
infravision, and speed by 2. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot
be
harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates
for
door and trap destruction every 10 turns. It cannot be harmed by
the
elements.
h) The Cloak 'Holcolleth' [1,+7] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It
activates
for sleep II every 55 turns. It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity
to acid. It provides resistance to fear, sound, and chaos. It
grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
It increases your dexterity by 4. It provides resistance to acid.
It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Hard Leather Boots of Speed [3,+9] (+3)
It increases your speed by 3.
[Character Inventory]
a) 7 Vermilion Potions of Heroism
b) 21 Tangerine Potions of Cure Critical Wounds
c) 3 Grey Potions of Restore Life Levels {50% off}
d) 5 Scrolls titled "uniprok ab" of Teleportation
e) 25 Scrolls titled "wex kli cremic" of Identify {10% off}
f) 14 Scrolls titled "garfri eremi x" of Protection from Evil
g) 2 Nickel Rods of Perception {@z3}
It cannot be harmed by electricity.
h) 4 Zinc-Plated Rods of Recall {!*}
It cannot be harmed by electricity.
i) 3 Lead-Plated Rods of Illumination {@z4}
j) 4 Mithril Rods of Detection (1 charging) {@z1}
It cannot be harmed by electricity.
k) a Chromium Rod of Healing {!d!v}
It cannot be harmed by electricity.
l) a Nickel-Plated Rod of Speed {@z2!d}
It cannot be harmed by electricity.
m) 6 Zirconium Rods of Teleport Other
n) The Large Leather Shield of Celegorm [4,+19]
It provides resistance to acid, lightning, fire, cold, light, and
dark.
It cannot be harmed by the elements.
o) The Mace 'Taratol' (3d4) (+12,+12) (charging) {@w1}
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed
by
the elements.
p) a Dwarven Shovel of Digging (1d3) (+8,+10) (+6)
It increases your tunneling by 6. It is branded with acid.
q) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and
shooting
power by 2. It grants you immunity to paralysis. It cannot be
harmed
by the elements.
r) 14 Bolts of Slay Demon (1d5) (+16,+5)
It slays demons.
[Home Inventory]
a) 42 Metallic Blue Potions of Speed {10% off}
b) 39 Viscous Pink Potions of Healing
c) 7 Silver Speckled Potions of *Healing*
d) 9 Grey Potions of Restore Life Levels {25% off}
e) 24 Scrolls titled "uniprok ab" of Teleportation
f) 19 Scrolls titled "nision ere esh" of *Identify*
g) a Scroll titled "alabar cre" of *Remove Curse*
h) 7 Scrolls titled "ood doearg" of *Destruction*
i) an Alexandrite Ring of Resist Poison
It provides resistance to poison.
j) an Adamantite Ring of Dexterity (+5)
It increases your dexterity by 5. It sustains your dexterity.
k) an Amethyst Ring of Constitution (+4) {+4}
It increases your constitution by 4. It sustains your constitution.
l) an Ivory Amulet of ESP
m) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It
sustains
your intelligence, wisdom, and constitution. It activates for
restore
life levels every 150 turns. It cannot be harmed by the elements.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be
harmed
by the elements.
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door
every 2
turns. It cannot be harmed by the elements.
p) The Hard Leather Armour of Himring [6,+15]
It provides resistance to poison, nether, and chaos. It activates
for
protection from evil every 100+d100 turns. It cannot be harmed by
the
elements.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {@w2 Saruman, l57}
It increases your dexterity by 4. It increases your speed by 4. It
slays orcs, trolls, and all evil creatures. It is branded with
acid.
It provides resistance to acid and dark. It sustains your
dexterity.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {@w0}
It increases your wisdom and constitution by 3. It slays dragons.
It
slows your metabolism. It grants you the power of telepathy. It
activates for drain life (120) every 40 turns. It cannot be harmed
by
the elements.
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It increases your constitution by 3. It slays orcs, trolls, giants,
and all evil creatures. It grants you the ability to see invisible
things. It cannot be harmed by the elements.
u) The Glaive of Pain (9d6) (+0,+30)
It provides resistance to fear. It cannot be harmed by the
elements.
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It increases your dexterity and charisma by 3. It is branded with
fire
and frost. It provides resistance to fire, cold, and light. It
lights
the dungeon around you. It grants you immunity to paralysis and the
ability to see invisible things. It activates for word of recall
every
200 turns. It cannot be harmed by the elements.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment.
It
cannot be harmed by the elements.
x) 21 Arrows of Slay Evil (1d4) (+9,+11)
It slays all evil creatures.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no
(adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
beseech your wisdom!
I have just encountered the shield of Thorin - does it strike anyone
else as funny that the shield of Thorin Oakenshield should be a small
metal? - and swapped it in for Celegorm which I have used for a long
while. In so doing, I have lost res elec and cold, but gained imm acid
and res chaos and sound (both of which were previously missing). Res
elec doesn't concern me a ton because I have Taratol as my weapon swap,
though I will probably regret it more the next time that I get
teleported to and gang-banged by a room of Storm Giants. The cold bugs
me a lot though, mainly as I don't see an easy way to get it. I can
wield Avavir, but I am quite fond of the axe of Hurin...The easiest
solution would be to lose my cloak Holcolleth, and its +2 speed, in
favor of the next cloak of resistance I encounter...may the RNG be so
kind...Alternatively, I can swap out my armor, but Caspanion is the
only res confusion I have right now and losing that scares me a *lot*
more than losing res cold does...
Any suggestions, o wise ones?
Also, I am wondering if I can safely sell Evenstar now that I have the
Arkenstone of Thrain for res life drain. Any other tips or suggestions
on what to look out for? A thousand thanks in advance!!!!!!
P.S. This is the first time I've everplayed with Auto-scum on...the
equipment has been mind-blowing!
-----
[Angband 3.0.6 Character Dump]
Name Drag XXXIv Self RB CB EB
Best
Sex Male Age 84 Str! 18/100 -1 +5 +7
18/210 18/180
Race Gnome Height 35 INT! 18/100 +2 -2 +8
18/180
Class Warrior Weight 94 WIS! 18/100 +0 -2 +8
18/160
Title Lord Status 44 DEX! 18/100 +2 +2 +7
18/210
HP 1157/1157 Maximize Y CON! 18/100 +1 +2 +10
18/230
SP 0/0 Preserve Y CHR! 18/100 -2 -1 +1
18/80
Level 50 Armor [30,+102] Saving Throw
Heroic
Cur Exp 5750844 Fight (+44,+27) Stealth
Superb
Max Exp 5750844 Melee (+56,+42) Fighting
Legendary
Adv Exp ******** Shoot (+54,+14) Shooting
Legendary
MaxDepth Lev 63 Blows 6/turn Disarming
Heroic
Gold 1112055 Shots 1/turn Magic Device
Superb
Burden 186.3 lbs Perception
Fair
Speed +16 Infra 60 ft Searching
Good
You are one of several children of a Gnome Mage. You are the black
sheep of the family. You have brown eyes, straight black hair, and an
average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.....++*.+.. Blind:.........+...
Elec:............. Confu:......+......
Fire:++........... Sound:........+....
Cold:............. Shard:.............
Pois:..+.+.+...... Nexus:....+........
Fear:........+...+ Nethr:.............
Lite:.....+....... Chaos:........+....
Dark:+.+..+....... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:..+.+..+.....
Feath:............. Sear.:....+........
PLite:+............ Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+..+..+...+.
Invis:.....+....... Blows:.............
FrAct:........+.+.+ Shots:.............
HLife:.....+....... Might:.............
[Character Equipment]
a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@w0}
It increases your strength and constitution by 2. It slays trolls
and
dragons, and is especially deadly against demons. It is branded
with
acid. It provides resistance to acid, fire, and dark. It lights
the
dungeon around you. It activates for berserk rage (50+d50 turns)
every
80+d80 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {ground l57}
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Barahir (+1) {troll pit l61}
It increases all your stats by 1. It increases your stealth by 1.
It
provides resistance to poison and dark. It cannot be harmed by the
elements.
d) an Obsidian Ring of Slaying (+9,+4)
e) a Crystal Amulet of Trickery (+2)
It increases your dexterity by 2. It increases your stealth,
searching,
infravision, and speed by 2. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot
be
harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates
for
door and trap destruction every 10 turns. It cannot be harmed by
the
elements.
h) The Cloak 'Holcolleth' [1,+7] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It
activates
for sleep II every 55 turns. It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity
to acid. It provides resistance to fear, sound, and chaos. It
grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
It increases your dexterity by 4. It provides resistance to acid.
It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Hard Leather Boots of Speed [3,+9] (+3)
It increases your speed by 3.
[Character Inventory]
a) 7 Vermilion Potions of Heroism
b) 21 Tangerine Potions of Cure Critical Wounds
c) 3 Grey Potions of Restore Life Levels {50% off}
d) 5 Scrolls titled "uniprok ab" of Teleportation
e) 25 Scrolls titled "wex kli cremic" of Identify {10% off}
f) 14 Scrolls titled "garfri eremi x" of Protection from Evil
g) 2 Nickel Rods of Perception {@z3}
It cannot be harmed by electricity.
h) 4 Zinc-Plated Rods of Recall {!*}
It cannot be harmed by electricity.
i) 3 Lead-Plated Rods of Illumination {@z4}
j) 4 Mithril Rods of Detection (1 charging) {@z1}
It cannot be harmed by electricity.
k) a Chromium Rod of Healing {!d!v}
It cannot be harmed by electricity.
l) a Nickel-Plated Rod of Speed {@z2!d}
It cannot be harmed by electricity.
m) 6 Zirconium Rods of Teleport Other
n) The Large Leather Shield of Celegorm [4,+19]
It provides resistance to acid, lightning, fire, cold, light, and
dark.
It cannot be harmed by the elements.
o) The Mace 'Taratol' (3d4) (+12,+12) (charging) {@w1}
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed
by
the elements.
p) a Dwarven Shovel of Digging (1d3) (+8,+10) (+6)
It increases your tunneling by 6. It is branded with acid.
q) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and
shooting
power by 2. It grants you immunity to paralysis. It cannot be
harmed
by the elements.
r) 14 Bolts of Slay Demon (1d5) (+16,+5)
It slays demons.
[Home Inventory]
a) 42 Metallic Blue Potions of Speed {10% off}
b) 39 Viscous Pink Potions of Healing
c) 7 Silver Speckled Potions of *Healing*
d) 9 Grey Potions of Restore Life Levels {25% off}
e) 24 Scrolls titled "uniprok ab" of Teleportation
f) 19 Scrolls titled "nision ere esh" of *Identify*
g) a Scroll titled "alabar cre" of *Remove Curse*
h) 7 Scrolls titled "ood doearg" of *Destruction*
i) an Alexandrite Ring of Resist Poison
It provides resistance to poison.
j) an Adamantite Ring of Dexterity (+5)
It increases your dexterity by 5. It sustains your dexterity.
k) an Amethyst Ring of Constitution (+4) {+4}
It increases your constitution by 4. It sustains your constitution.
l) an Ivory Amulet of ESP
m) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It
sustains
your intelligence, wisdom, and constitution. It activates for
restore
life levels every 150 turns. It cannot be harmed by the elements.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be
harmed
by the elements.
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door
every 2
turns. It cannot be harmed by the elements.
p) The Hard Leather Armour of Himring [6,+15]
It provides resistance to poison, nether, and chaos. It activates
for
protection from evil every 100+d100 turns. It cannot be harmed by
the
elements.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {@w2 Saruman, l57}
It increases your dexterity by 4. It increases your speed by 4. It
slays orcs, trolls, and all evil creatures. It is branded with
acid.
It provides resistance to acid and dark. It sustains your
dexterity.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {@w0}
It increases your wisdom and constitution by 3. It slays dragons.
It
slows your metabolism. It grants you the power of telepathy. It
activates for drain life (120) every 40 turns. It cannot be harmed
by
the elements.
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It increases your constitution by 3. It slays orcs, trolls, giants,
and all evil creatures. It grants you the ability to see invisible
things. It cannot be harmed by the elements.
u) The Glaive of Pain (9d6) (+0,+30)
It provides resistance to fear. It cannot be harmed by the
elements.
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It increases your dexterity and charisma by 3. It is branded with
fire
and frost. It provides resistance to fire, cold, and light. It
lights
the dungeon around you. It grants you immunity to paralysis and the
ability to see invisible things. It activates for word of recall
every
200 turns. It cannot be harmed by the elements.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment.
It
cannot be harmed by the elements.
x) 21 Arrows of Slay Evil (1d4) (+9,+11)
It slays all evil creatures.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no
(adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)