pkraem
2004-02-14 08:10:43 UTC
I went through the "Current Variants" on www.thangorodrim.net and looked
for the following for "Windows" versions:
Supports ASCII mode, 8x8 tiles, Adam Bolt's 16x16 tiles, easily resizeable
info windows, and sound.
the ONLY version that listed this was Zangband! I consider this to
be abysmal. So I went and downloaded 15 of the variants and tested
them to see if they had tile support of some kind. some of them
required that the tiles be downloaded and added to the correct folder.
others did have the above support even though it was not stated on
the web site! the following are what I saw:
Alexband:
had to add graf files to the graf directory.
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
OK.
Animeband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
OK.
CathAngband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
OK.
Cthangband (sentimental reasons; Cthulhu Ftaghn!)
Had Adam Bolt's 16x16 tiles. did not allow window resize and did
not allow tile width/height adjustment. the darkness of the colors
made it look terrible! Font changes screwed up variants run after
it till I rebooted the box (fonts worked horribly!).
Bluh!
Eyangband
Tiles? what Tiles? No graphics changes were allowed. added graf
files to the graf directory, but it didn't change a thing! all
you got was colored squares!
Boooh!
Hengband
BEAUTIFULL! LOVELY! Programmers please take notes!
I did have to add the graphics files to the graf directory.
So What! Adam Bolt's 16x16 tiles worked Great! It had Bigtile
mode! Increasing the window size increased the dungeon viewing
area! The map command showed a well done map of the area with
Good color! It Looked Great!
Yaaaaah!
Kamband
Tiles? what Tiles? just ascii and thats it!
Boooh!
Kangband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
the map command had a good view and good color. This should be
the minimum they all should have!
Allright!
NPPAngband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
the map command had a good view and good color. This should be the
minimum they all should have! It also included support for D.G.'s
32x32 tiles! I think that the 16x16 tiles probably looked better
however since you cannot set the 32x32 tiles to their proper size.
the 32x32 tiles had to be added to the graf directory.
Allright!
Oangband
Tiles? what Tiles? No graphics changes were allowed. added graf
files to the graf directory, but it didn't change a thing! all
you got was colored squares! What a waste of a perfectly good
variant. (Try OangTk!)
Boooh!
Sangband (nice starting graphic anyway)
Tiles? what Tiles? No graphics changes were allowed. Changing
to other tiles set it to plain ascii mode! all you get is
colored squares.
Boooh!
sCthangband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
Increasing the window size increased the dungeon viewing area, Good!
Thought the colors were lousy though. the map command showed a view
with interesting text information! Needs an Artist's touch and Bigtile
mode. Beats the hell out of Some of the Others anyway!
Good.
(be sure and get that latest download, creating a character was hell
before I did! the new one still had bugs.)
Steamband
had to add graf files to the graf directory.
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
OK.
Xband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
Increasing the window size increased the dungeon viewing area, Good!
Didn't care much for the colors. the map command showed a view that
was good. Needs an Artist's touch and Bigtile mode. Beats the hell out
of Some of the Others! allows move around in the map mode!
Good.
Zangband (to compare!)
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
Increasing the window size increased the dungeon viewing area, Good!
Didn't care much for the colors. the map command showed a view that
was good. Needs an Artist's touch and Bigtile mode. Beats the hell out
of Some of the Others! allows move around in the map mode!
Good.
To sum Up:
clearly I am a graphics snob (bite me!) I think the big differences were made in
using big tile mode and good colors. having the screen resize add to the view-
ing area was a big plus as well! I also liked having an area around the town.
just having the town and the dungeons is not as good as having the wilderness
as well.
Why doesn't Thangorodrim list Windows tile support for all the variants that
have it?
peter kraemer
***@us.ibm.com
p.s. my opinions do not represent those of ibm blah blah blah.
#include <standard.disclaimer>
for the following for "Windows" versions:
Supports ASCII mode, 8x8 tiles, Adam Bolt's 16x16 tiles, easily resizeable
info windows, and sound.
the ONLY version that listed this was Zangband! I consider this to
be abysmal. So I went and downloaded 15 of the variants and tested
them to see if they had tile support of some kind. some of them
required that the tiles be downloaded and added to the correct folder.
others did have the above support even though it was not stated on
the web site! the following are what I saw:
Alexband:
had to add graf files to the graf directory.
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
OK.
Animeband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
OK.
CathAngband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
OK.
Cthangband (sentimental reasons; Cthulhu Ftaghn!)
Had Adam Bolt's 16x16 tiles. did not allow window resize and did
not allow tile width/height adjustment. the darkness of the colors
made it look terrible! Font changes screwed up variants run after
it till I rebooted the box (fonts worked horribly!).
Bluh!
Eyangband
Tiles? what Tiles? No graphics changes were allowed. added graf
files to the graf directory, but it didn't change a thing! all
you got was colored squares!
Boooh!
Hengband
BEAUTIFULL! LOVELY! Programmers please take notes!
I did have to add the graphics files to the graf directory.
So What! Adam Bolt's 16x16 tiles worked Great! It had Bigtile
mode! Increasing the window size increased the dungeon viewing
area! The map command showed a well done map of the area with
Good color! It Looked Great!
Yaaaaah!
Kamband
Tiles? what Tiles? just ascii and thats it!
Boooh!
Kangband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
the map command had a good view and good color. This should be
the minimum they all should have!
Allright!
NPPAngband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
the map command had a good view and good color. This should be the
minimum they all should have! It also included support for D.G.'s
32x32 tiles! I think that the 16x16 tiles probably looked better
however since you cannot set the 32x32 tiles to their proper size.
the 32x32 tiles had to be added to the graf directory.
Allright!
Oangband
Tiles? what Tiles? No graphics changes were allowed. added graf
files to the graf directory, but it didn't change a thing! all
you got was colored squares! What a waste of a perfectly good
variant. (Try OangTk!)
Boooh!
Sangband (nice starting graphic anyway)
Tiles? what Tiles? No graphics changes were allowed. Changing
to other tiles set it to plain ascii mode! all you get is
colored squares.
Boooh!
sCthangband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
Increasing the window size increased the dungeon viewing area, Good!
Thought the colors were lousy though. the map command showed a view
with interesting text information! Needs an Artist's touch and Bigtile
mode. Beats the hell out of Some of the Others anyway!
Good.
(be sure and get that latest download, creating a character was hell
before I did! the new one still had bugs.)
Steamband
had to add graf files to the graf directory.
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
OK.
Xband
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
Increasing the window size increased the dungeon viewing area, Good!
Didn't care much for the colors. the map command showed a view that
was good. Needs an Artist's touch and Bigtile mode. Beats the hell out
of Some of the Others! allows move around in the map mode!
Good.
Zangband (to compare!)
worked with Adam Bolt's 16x16 tiles and had tile width/height adjustment.
Increasing the window size increased the dungeon viewing area, Good!
Didn't care much for the colors. the map command showed a view that
was good. Needs an Artist's touch and Bigtile mode. Beats the hell out
of Some of the Others! allows move around in the map mode!
Good.
To sum Up:
clearly I am a graphics snob (bite me!) I think the big differences were made in
using big tile mode and good colors. having the screen resize add to the view-
ing area was a big plus as well! I also liked having an area around the town.
just having the town and the dungeons is not as good as having the wilderness
as well.
Why doesn't Thangorodrim list Windows tile support for all the variants that
have it?
peter kraemer
***@us.ibm.com
p.s. my opinions do not represent those of ibm blah blah blah.
#include <standard.disclaimer>