Discussion:
[YACD] more equipment Qs...
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Matthew Vernon
2015-06-28 14:14:12 UTC
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Hi,

In a shocking turn-up for the books, my home is still too full of Stuff,
and I can't work out what to keep...

I keep failing to find a crossbow that's more powerful than my longbow
of extra power; maybe that means the seeker bolts aren't worth keeping?
It probably does mean I should ditch the current crossbow.

The rods of probing are a luxury, but are quite handy. Given telother is
0% (except if stunned), maybe the wands aren't necessary any more? Ulmo
I'm carrying as a swap-in for rNether, since that's quite handy against
undead and suchlike.

I figure Heal/*Heal*/Banish/Mass Banish/ will be useful for big battles
later in the game.

I've got a lot of armour/rings/artifacts at home, all of which cover
plausibly-sensible extra resists, and I keep thinking I might want them
as swaps later, but this means I'm storing too much stuff, and at the
moment, the speed boost from Aglarang and Thalkettoth seem like a good
place to be. But presumably I may find more speed-boosts later, in which
case I might want =free action...?

Thanks :)

Matthew

[Angband 3.5.1 Character Dump]

Name Matthew Age 110 Self RB CB EB Best
Sex Male Height 7'2" STR: 18/92 +1 -3 +0 18/72
Race High-Elf Weight 12st 6lb INT: 18/91 +3 +3 +5 18/201
Class Mage Turns used: WIS: 18/83 -1 +0 +0 18/73
Title Conjurer Game 1588714 DEX! 18/100 +3 +0 +8 18/210
HP 311/311 Standard 196781 CON: 18/37 +1 -2 +4 18/67
SP 281/281 Resting 71911

Level 35 Armor [42,+91] Saving Throw 86%
Cur Exp 824815 Stealth Very Good
Max Exp 824815 Melee 6d5,+14 Disarming 82%
Adv Exp 1035000 To-hit 32,+26 Magic Devices 112
Blows 5.0/turn Perception 1 in 1
Gold 274946 Searching 39%
Burden 176.3 lbs Shoot to-dam +10 Infravision 40 ft
Speed 8 To-hit 32,+26
Max Depth 2050' (L41) Shots 1/turn

You are one of several children of a Noldorin Ranger. You have light
blue eyes, straight black hair, and a fair complexion.



rAcid:......+.+.... Nexus:...........+.
rElec:........+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:........+.... Disen:.............
rPois:............. Feath:...........+.
rLite:............+ pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.......+.....
Shard:......+...... pStun:.............

Light:.....+....... Tunn.:.............
Regen:....+........ Speed:+.....+......
ESP:............. Blows:+............
Invis:.........+..+ Shots:.............
FrAct:......+...... Might:.+...........
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.........+... Fear:.............
Infra:............+ Aggrv:.............


[Character Equipment]

a) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>


+5 dexterity, speed.
+1 attack speed.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.

Combat info:
5.0 blows/round.
Average damage/round: 167.5.

b) a Long Bow of Extra Might (x4) (+10,+10) <+1>
Bought from a store.

+1 shooting power.

c) a Ring of Constitution <+4>
Found lying on the floor in a pit at 1100 feet (level 22).

+4 constitution.
Sustains constitution.

d) a Ring of Intelligence <+3>
Dropped by an Emperor wight at 1500 feet (level 30).

+3 intelligence.
Sustains intelligence.

e) an Amulet of Regeneration
Found lying on the floor of a cavern at 1550 feet (level 31).

Speeds regeneration.

f) the Phial of Galadriel <+3>
Found lying on the floor in a vault at 1450 feet (level 29).

Cannot be harmed by acid, electricity, fire, cold.
Radius 3 light.

When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 19 to 36 turns to recharge at your current speed.
Your chance of success is 98.4%

g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
Found lying on the floor at 1650 feet (level 33).

+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.

h) a Fur Cloak of the Magi [3,+13] <+2>
Found lying on the floor in a pit at 1650 feet (level 33).

+2 intelligence, stealth.
Provides protection from confusion.
Cannot be harmed by acid.
Sustains intelligence.

i) the Large Metal Shield of Anárion [12,+20]
Dropped by Lokkak, the Ogre Chieftain at 1500 feet (level 30).

Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, dexterity, constitution.

j) an Iron Helm of Seeing [7,+8] <+4>
Found lying on the floor in a vault at 1300 feet (level 26).

+20% to searching.
Provides protection from blindness.
Grants the ability to see invisible things.

l) a Pair of Ethereal Slippers of Stability [0,+10]
Dropped by Sangahyando of Umbar at 900 feet (level 18).

Provides resistance to nexus.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.



[Character Quiver]

n) 5 Arrows of Lightning (1d4) (+11,+9)
Found lying on the floor at 1950 feet (level 39).

Branded with lightning.
Cannot be harmed by electricity.

Combat info:
Hits targets up to 140 feet away.
Average damage/round: 155 vs. creatures not resistant to
electricity, and 88.5 vs. others.
35% chance of breaking upon contact.

o) 26 Seeker Arrows (4d4) (+9,+6)
Dropped by Adunaphel the Quiet at 1950 feet (level 39).

Combat info:
Hits targets up to 140 feet away.
Average damage/round: 107.1.
35% chance of breaking upon contact.

p) 25 Mithril Arrows of Acid (3d4) (+9,+9)
Dropped by Adunaphel the Quiet at 1950 feet (level 39).

Branded with acid.
Cannot be harmed by acid, fire.

Combat info:
Hits targets up to 140 feet away.
Average damage/round: 191 vs. creatures not resistant to acid, and
109.1 vs. others.
35% chance of breaking upon contact.

q) 4 Arrows of Wounding (1d4) (+16,+15)
Found lying on the floor in a vault at 1950 feet (level 39).

Combat info:
Hits targets up to 140 feet away.
Average damage/round: 114.4.
35% chance of breaking upon contact.

r) 2 Arrows of Slay Undead (1d4) (+6,+9)
Dropped by a Kobold shaman at 1100 feet (level 22).

Slays undead.

Combat info:
Hits targets up to 140 feet away.
Average damage/round: 155 vs. undead, and 88.5 vs. others.
35% chance of breaking upon contact.



[Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 7 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.

f) 8 Mushrooms of Clear Mind
g) 40 Potions of Cure Critical Wounds
h) 19 Potions of Restore Mana
i) 9 Potions of Restore Life Levels
j) 5 Rods of Probing
k) 2 Rods of Recall
Cannot be harmed by electricity.

l) 2 Wands of Teleport Other (17 charges)
m) a Wand of Dragon's Flame (2 charges)
Cannot be harmed by acid, electricity, fire, cold.

n) a Wand of Drain Life (5 charges)
o) a Ring of Resist Poison
Found lying on the floor at 2050 feet (level 41).

Provides resistance to poison.

p) the Trident of Ulmo (4d10) (+15,+19) <+4>
Found lying on the floor in a vault at 1950 feet (level 39).

+4 dexterity.
Slays animals, dragons.
Provides immunity to acid.
Provides resistance to acid, nether.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism. Speeds regeneration.
Prevents paralysis. Sustains your life force. Grants the
ability to see invisible things.

When aimed, it teleports a target monster away.
Takes 90 turns to recharge at your current speed.
Your chance of success is 96.7%

Combat info:
4.0 blows/round.
Average damage/round: 283.6 vs. animals, 376.8 vs. dragons, and
190 vs. others.



[Home Inventory]

a) 4 Mushrooms of Vigor
b) 15 Potions of Healing
c) 2 Potions of *Healing*
It can be thrown at creatures with damaging effect.

d) a Scroll of Banishment
e) a Scroll of Mass Banishment
f) 2 Scrolls of *Destruction*
g) a Ring of Strength <+3>
Dropped by a Ghost at 1950 feet (level 39).

+3 strength.
Sustains strength.

h) 3 Rings of Free Action
Prevents paralysis.

i) the Star of Elendil <+3>
Found lying on the floor in a vault at 1950 feet (level 39).

Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
Radius 3 light.

When activated, it maps the area around you.
Takes 91 to 180 turns to recharge at your current speed.
Your chance of success is 96.7%

j) the Chain Mail of Arvedui (-2) [40,+15] <+2>
Found lying on the floor in a vault at 1950 feet (level 39).

+2 strength.
Provides resistance to acid, lightning, fire, cold, shards, nexus.
Cannot be harmed by acid, electricity, fire, cold.

k) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
Found lying on the floor in a vault at 2050 feet (level 41).

+3 stealth.
Provides resistance to acid, lightning, fire, cold, dark, nether.
Cannot be harmed by acid, electricity, fire, cold.

l) an Elven Cloak of Stealth [6,+7] <+1, +4>
Found lying on the floor in a vault at 1950 feet (level 39).

+1 speed.
+4 stealth.

m) a Small Metal Shield of Elvenkind [5,+23] <+2>
Dropped by Beorn, the Shape-Changer at 1400 feet (level 28).

+2 stealth.
Provides resistance to acid, lightning, fire, cold, dark.
Cannot be harmed by acid, electricity, fire, cold.

n) an Iron Crown of Night and Day [0,+16] <+1>
Dropped by an Ancient green dragon at 2050 feet (level 41).

Provides resistance to light, dark.
Provides protection from blindness.
Cannot be harmed by acid.
Grants the ability to see invisible things.
Radius 1 light.

o) an Iron Crown of Lordliness [0,+10] <+3>
Found lying on the floor in a pit at 1800 feet (level 36).

+3 wisdom.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Sustains your life force.

p) a Golden Crown of Serenity [0,+8]
Found lying on the floor in a vault at 1950 feet (level 39).

Provides resistance to sound.
Provides protection from fear, confusion, stunning.
Cannot be harmed by acid.

q) a Steel Helm of Regeneration [9,+3]
Found lying on the floor of a cavern at 1800 feet (level 36).

Speeds regeneration.

r) a Pair of Steel Shod Boots of Free Action [7,+6]
Dropped by a Frost giant at 1500 feet (level 30).

Cannot be harmed by fire.
Prevents paralysis.

s) the Main Gauche of Azaghâl (2d5) (+12,+14)
Found lying on the floor in a vault at 1500 feet (level 30).

*Slays* dragons.
Provides immunity to fire.
Provides resistance to acid.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.

Combat info:
4.0 blows/round.
Average damage/round: 200.8 vs. dragons, and 100 vs. others.

t) the Long Sword 'Anguirel' (2d5) (+10,+12) <+3, +2, +1>
Found lying on the floor in a vault at 1500 feet (level 30).

+3 speed.
+2 strength, constitution.
+1 attack speed.
Slays evil creatures, demons.
Branded with venom.
Provides resistance to lightning, light, dark.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
Aggravates creatures nearby.
Radius 1 light.

Combat info:
5.0 blows/round.
Average damage/round: 154 vs. evil creatures, 186 vs. demons, 186
vs. creatures not resistant to poison, and 122 vs. others.

u) a Katana (Defender) (3d5) (+10,+11) [+5] <+4>
Found lying on the floor of a special room at 1500 feet (level
30).

+4 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.

Combat info:
4.0 blows/round.
Average damage/round: 102.

v) the Mace 'Taratol' (3d4) (+12,+12)
Dropped by The Queen Ant at 1950 feet (level 39).

*Slays* dragons.
Branded with lightning.
Provides immunity to lightning.
Cannot be harmed by acid, electricity, fire, cold.

When activated, it hastens you for d20+20 turns.
Takes 181 to 360 turns to recharge at your current speed.
Your chance of success is 97.4%

Combat info:
3.3 blows/round.
With +1 STR and +0 DEX you would get 4.0 blows
With +0 STR and +2 DEX you would get 4.0 blows
Average damage/round: 140.1 vs. creatures not resistant to
electricity, 195.1 vs. dragons, and 85.2 vs. others.

w) a Light Crossbow of Extra Might (x4) (+10,+8) <+1>
Found lying on the floor at 1250 feet (level 25).

+1 shooting power.

x) 22 Seeker Bolts (4d5) (+6,+5)
Found lying on the floor of a special room at 1400 feet (level
28).



[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
2014 50' Reached level 2
3002 50' Reached level 3
4667 100' Killed Grip, Farmer Maggot's dog
4667 100' Reached level 4
6458 100' Killed Fang, Farmer Maggot's dog
6458 100' Reached level 5
8076 150' Reached level 6
10742 250' Reached level 7
12107 250' Reached level 8
14671 300' Reached level 9
15232 300' Reached level 10
16919 350' Reached level 11
19385 400' Reached level 12
22606 500' Reached level 13
22607 500' Killed Orfax, Son of Boldor
25938 500' Reached level 14
28260 550' Killed Lagduf, the Snaga
29553 550' Killed Mughash the Kobold Lord
29553 550' Reached level 15
31191 600' Killed Wormtongue, Agent of Saruman
34427 650' Reached level 16
38212 700' Reached level 17
39970 700' Reached level 18
44593 750' Reached level 19
48627 800' Reached level 20
54117 900' Killed Angamaitë of Umbar
54117 900' Reached level 21
54200 900' Killed Sangahyando of Umbar
59368 1000' Killed Nár, the Dwarf
59687 1000' Reached level 22
62382 1000' Killed Bolg, Son of Azog
63893 1050' Reached level 23
67631 1100' Reached level 24
73458 1200' Killed Ibun, Son of Mîm
73731 1200' Killed Ulfast, Son of Ulfang
74353 1200' Reached level 25
77051 1200' Killed Khîm, Son of Mîm
77522 1200' Killed Uglúk, the Uruk
77843 1200' Killed Lugdush, the Uruk
78003 1200' Found the Broad Sword 'Orcrist' (LOST)
80949 1250' Killed Ufthak of Cirith Ungol
81199 1250' Found the Long Sword 'Elvagil' (LOST)
83553 1250' Killed Bullroarer the Hobbit
83579 1250' Found the Iron Helm of Gorlim (LOST)
84840 1250' Killed Grishnákh, the Hill Orc
86617 1300' Reached level 26
94050 1400' Killed Ulwarth, Son of Ulfang
97452 1400' Killed Beorn, the Shape-Changer
100593 1400' Reached level 27
106016 1450' Found the Phial of Galadriel
110107 1450' Killed Golfimbul, the Hill Orc Chief
112085 1500' Reached level 28
113511 0' Killed Farmer Maggot
119626 1500' Found the Beaked Axe of Húrin (LOST)
122411 1500' Killed Shagrat, the Orc Captain
124060 1500' Killed Lokkak, the Ogre Chieftain
124090 1500' Found the Large Metal Shield of Anárion
124519 1500' Killed Brodda, the Easterling
124669 1500' Reached level 29
127534 1500' Found the Dagger 'Narthanc' (LOST)
127536 1500' Found the Long Sword 'Anguirel'
127543 1500' Found the Main Gauche of Azaghâl
134069 1650' Found the Leather Scale Mail 'Thalkettoth'
135333 1650' Killed Sméagol
135514 1650' Found the Katana 'Aglarang'
137171 1650' Reached level 30
145683 1800' Killed Mîm, Betrayer of Turin
146466 1800' Reached level 31
146740 1800' Found the Broad Sword 'Aranrúth' (LOST)
148873 1800' Killed Scatha the Worm
150239 1800' Killed Bill the Stone Troll
150373 1800' Killed Tom the Stone Troll
150533 1800' Killed Bert the Stone Troll
158580 1900' Reached level 32
159521 0' Reached level 32
166501 1950' Killed Gorbag, the Orc Captain
167699 1950' Killed Boldor, King of the Yeeks
168235 1950' Reached level 33
173314 1950' Killed The Queen Ant
173329 1950' Found the Mace 'Taratol'
174809 1950' Found the Trident of Ulmo
174829 1950' Found the Star of Elendil
177661 1950' Killed Quaker, Master of Earth
177965 1950' Found the Chain Mail of Arvedui
179282 1950' Killed Uvatha the Horseman
179735 1950' Killed Adunaphel the Quiet
181157 1950' Reached level 34
181491 1950' Found the Dagger 'Dethanc' (LOST)
184928 2000' Killed Lorgan, Chief of the Easterlings
191894 2050' Found the Soft Leather Armour 'Hithlomir'
194393 2050' Reached level 35


[Options]

[User interface]

Use the roguelike command keyset : no (rogue_like_commands)
Use old target by default : no (use_old_target)
Automatically clear '-more-' prompts : no (auto_more)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Highlight target with cursor : yes (show_target)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Allow mouse clicks to move the player : yes (mouse_movement)
Use sound : no (use_sound)

[Birth]

Randomise the artifacts (except a very few) : no (birth_randarts)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters learn from their mistakes : no (birth_ai_learn)
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Halve view and spell distances : no (birth_small_range)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
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The Dangers of modern veterinary life
Eddie Grove
2015-06-28 21:19:14 UTC
Permalink
Raw Message
Post by Matthew Vernon
Name Matthew Age 110 Self RB CB EB Best
Sex Male Height 7'2" STR: 18/92 +1 -3 +0 18/72
Race High-Elf Weight 12st 6lb INT: 18/91 +3 +3 +5 18/201
Class Mage Turns used: WIS: 18/83 -1 +0 +0 18/73
Title Conjurer Game 1588714 DEX! 18/100 +3 +0 +8 18/210
HP 311/311 Standard 196781 CON: 18/37 +1 -2 +4 18/67
g) a Ring of Strength <+3>
The only strength a mage really needs is 18/50.
Post by Matthew Vernon
h) 3 Rings of Free Action
Prevents paralysis.
Ring slots are too precious to use these.
Post by Matthew Vernon
i) the Star of Elendil <+3>
Is there any reason for a mage to prefer the Phial?
Post by Matthew Vernon
k) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
pointless
Post by Matthew Vernon
m) a Small Metal Shield of Elvenkind [5,+23] <+2>
Dropped by Beorn, the Shape-Changer at 1400 feet (level 28).
+2 stealth.
Provides resistance to acid, lightning, fire, cold, dark.
Cannot be harmed by acid, electricity, fire, cold.
In theory you might find a way to use this, but you won't.
Post by Matthew Vernon
o) an Iron Crown of Lordliness [0,+10] <+3>
Found lying on the floor in a pit at 1800 feet (level 36).
+3 wisdom.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains wisdom.
Sustains your life force.
Utterly pointless.
Post by Matthew Vernon
s) the Main Gauche of Azaghâl (2d5) (+12,+14)
Provides immunity to fire.
v) the Mace 'Taratol' (3d4) (+12,+12)
Provides immunity to lightning.
You should be carrying immunities in your pack as swaps.
Post by Matthew Vernon
w) a Light Crossbow of Extra Might (x4) (+10,+8) <+1>
ditch
Post by Matthew Vernon
x) 22 Seeker Bolts (4d5) (+6,+5)
It's one thing to save ego bolts, but these aren't worth the effort.



I'm sure lots of other stuff is questionable, but those stood out.


Eddie
Matthew Vernon
2015-06-30 00:58:05 UTC
Permalink
Raw Message
Post by Eddie Grove
Post by Matthew Vernon
i) the Star of Elendil <+3>
Is there any reason for a mage to prefer the Phial?
No, I think that was just inertia.

[...]
Post by Eddie Grove
I'm sure lots of other stuff is questionable, but those stood out.
Thanks!

Matthew
--
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The Dangers of modern veterinary life
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