Discussion:
[YACD] endgame kit?
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Matthew Vernon
2015-08-22 22:08:25 UTC
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Hi,

I've made it to level 50 (thanks in part to some sound advice regarding
equipment), so I should be thinking about endgame equipment now, I
guess?

I've killed 88 uniques (including Gothmog), and I gather it's worth
trying to pick off the rest so Sauron/Morgoth don't summon them? Beyond
that, I guess I want to cover the resistance bases (especially darkness,
nether, disenchant), and stockpile as many !life/*Heal*/heal as I can,
and get speed up to at least +30? I figure I'm going to be using mana
storm / chaos strike / meteor swarm and mass banishment to deal with
summons...

Matthew

[Angband 3.5.1 Character Dump]

Name Matthew Age 110 Self RB CB EB Best
Sex Male Height 7'2" STR! 18/100 +1 -3 +13 18/210
Race High-Elf Weight 12st 6lb INT! 18/100 +3 +3 +6 18/***
Class Mage Turns used: WIS! 18/100 -1 +0 +8 18/170
Title Arch-Mage Game 2153172 DEX! 18/100 +3 +0 +8 18/210
HP 920/920 Standard 372578 CON! 18/100 +1 -2 +12 18/210
SP 381/381 Resting 139590

Level 50 Armor [103,+141] Saving Throw 100%
Cur Exp 10355208 Stealth Very Good
Max Exp 10355208 Melee 5d4,+44 Disarming 93%
Adv Exp ******** To-hit 39,+53 Magic Devices 134
Blows 4.0/turn Perception 1 in 16
Gold 1499364 Searching 19%
Burden 201.7 lbs Shoot to-dam +14 Infravision 40 ft
Speed 25 To-hit 40,+49
Max Depth 4400' (L88) Shots 1/turn

You are one of several children of a Noldorin Ranger. You have light
blue eyes, straight black hair, and a fair complexion.



rAcid:......+...... Nexus:......+......
rElec:......+...... Nethr:.............
rFire:.+..+.+..+... Chaos:........+....
rCold:*..*..+..+... Disen:........+....
rPois:....+........ Feath:...+.........
rLite:.........++.+ pFear:+.+.+........
rDark:............. pBlnd:...+.....+...
Sound:......+...... pConf:......++.+...
Shard:............. pStun:.........+...

Light:.....+...++.. Tunn.:.............
Regen:...+.....+... Speed:.+.++......+.
ESP:...+......... Blows:.............
Invis:+..+.+...+..+ Shots:.............
FrAct:+..+......+.. Might:.............
HLife:...+....+.... S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:............. Fear:.............
Infra:............+ Aggrv:.............


[Character Equipment]

a) the Great Axe of Eönwë (5d4) (+15,+18) [+8] <+2>
Dropped by Ji Indur Dawndeath at 2600 feet (level 52).

+2 strength, intelligence, wisdom, dexterity, constitution.
Slays evil creatures, undead, orcs.
*Slays* demons.
Branded with frost.
Provides immunity to cold.
Provides resistance to cold.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Prevents paralysis. Grants the ability to
see invisible things.

When activated, it removes all non-unique monsters within 20
squares, dealing you damage in the process.
Takes 3500 turns to recharge at your current speed.
Your chance of success is 98.2%

Combat info:
4.0 blows/round.
Average damage/round: 304.8 vs. evil creatures, 362.8 vs. undead,
362.8 vs. orcs, 362.8 vs. creatures not resistant to cold, 478.8
vs. demons, and 246.8 vs. others.

b) the Light Crossbow 'Cubragol' (x3) (+11,+14) <+10>
Dropped by a Gnome mage at 2600 feet (level 52).

+10 speed.
Branded with flames.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.

c) the Ring of Tulkas <+4>
Found lying on the floor in a vault at 4100 feet (level 82).

+4 strength, dexterity, constitution.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.

When activated, it hastens you for d75+75 turns.
Takes 528 to 1050 turns to recharge at your current speed.
Your chance of success is 95.1%

d) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
Found lying on the floor in a vault at 4100 feet (level 82).

+2 strength, intelligence, wisdom, dexterity, constitution.
+5 speed.
Provides immunity to cold.
Provides resistance to cold.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence, wisdom, constitution.
Feather Falling. Speeds regeneration. Prevents paralysis.
Sustains your life force. Grants telepathy. Grants the ability
to see invisible things.

When activated, it restores your experience to full.
Takes 707 to 1050 turns to recharge at your current speed.
Your chance of success is 94.1%

e) the Elfstone 'Elessar' [+10] <+2>
Dropped by Glaurung, Father of the Dragons at 3000 feet (level
60).

+2 strength, wisdom, speed.
Provides resistance to fire, poison.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.

When activated, it heals 500 hit points.
Takes 700 turns to recharge at your current speed.
Your chance of success is 96.0%

f) the Star of Elendil <+3>
Found lying on the floor in a vault at 1950 feet (level 39).

Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
Radius 3 light.

When activated, it maps the area around you.
Takes 178 to 350 turns to recharge at your current speed.
Your chance of success is 98.2%

g) the Full Plate Armour of Isildur [75,+25] <+1>
Dropped by Arien, Maia of the Sun at 3550 feet (level 71).

+1 constitution.
Provides resistance to acid, lightning, fire, cold, sound, nexus.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.

h) a Fur Cloak of the Magi [3,+14] <+2>
Found lying on the floor in a pit at 1650 feet (level 33).

+2 intelligence, stealth.
Provides protection from confusion.
Cannot be harmed by acid.
Sustains intelligence.

i) a Mithril Shield of Preservation [16,+29]
Found in a chest from 3400 feet (level 68).

Provides resistance to chaos, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity, constitution.
Sustains your life force.

j) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
Found lying on the floor in a vault at 3500 feet (level 70).

+3 strength, constitution.
+2 wisdom.
Provides resistance to fire, cold, light.
Provides protection from blindness, confusion, stunning.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration. Grants the ability to see invisible things.

Radius 1 light.

When activated, it heals 500 hit points.
Takes 875 turns to recharge at your current speed.
Your chance of success is 97.5%

k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] <+1>
Dropped by Azog, King of the Uruk-Hai at 2250 feet (level 45).

Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
Radius 1 light.

When aimed, it fires a magic missile with damage 3d4.
Takes 7 turns to recharge at your current speed.
Your chance of success is 99.0%

l) a Pair of Mithril Shod Boots of Speed [8,+14] <+9>
Found lying on the floor in a vault at 4000 feet (level 80).

+9 speed.
Cannot be harmed by acid, fire.



[Character Quiver]



[Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.

f) a Book of Magic Spells [Raal's Tome of Destruction]
Cannot be harmed by acid, electricity, fire, cold.

g) a Book of Magic Spells [Mordenkainen's Escapes]
Cannot be harmed by acid, electricity, fire, cold.

h) a Book of Magic Spells [Kelek's Grimoire of Power]
Cannot be harmed by acid, electricity, fire, cold.

i) 38 Potions of Cure Critical Wounds
j) 22 Potions of Healing
k) a Potion of *Healing*
It can be thrown at creatures with damaging effect.

l) a Potion of Life
It can be thrown at creatures with damaging effect.

m) 20 Potions of Restore Mana
n) 18 Potions of Restore Life Levels
o) 3 Scrolls of *Enchant Weapon*
p) 10 Rods of Probing (1 charging)
q) a Staff of the Magi (2 charges)
r) the Main Gauche of Azaghâl (2d5) (+12,+14)
Found lying on the floor in a vault at 1500 feet (level 30).

*Slays* dragons.
Provides immunity to fire.
Provides resistance to acid.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.

Combat info:
4.0 blows/round.
Average damage/round: 282.4 vs. dragons, and 178.8 vs. others.

s) the Trident of Ulmo (4d10) (+15,+19) <+4>
Found lying on the floor in a vault at 1950 feet (level 39).

+4 dexterity.
Slays animals, dragons.
Provides immunity to acid.
Provides resistance to acid, nether.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism. Speeds regeneration.
Prevents paralysis. Sustains your life force. Grants the
ability to see invisible things.

When aimed, it teleports a target monster away.
Takes 175 turns to recharge at your current speed.
Your chance of success is 98.2%

Combat info:
4.0 blows/round.
Average damage/round: 367.2 vs. animals, 463.2 vs. dragons, and
271.2 vs. others.



[Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
Cannot be harmed by acid, electricity, fire, cold.

b) 11 Mushrooms of Vigor
c) 25 Potions of Healing
d) 21 Potions of *Healing*
It can be thrown at creatures with damaging effect.

e) 3 Potions of Life
It can be thrown at creatures with damaging effect.

f) 9 Scrolls of *Destruction*
g) a Ring of Intelligence <+6>
Dropped by a Young gold dragon at 2150 feet (level 43).

+6 intelligence.
Sustains intelligence.

h) a Ring of Constitution <+6>
Found lying on the floor in a vault at 3700 feet (level 74).

+6 constitution.
Sustains constitution.

i) a Ring of Speed <+15>
Found lying on the floor at 3950 feet (level 79).

+15 speed.

j) the Ring of Power 'Narya' (+2,+2) <+1, +5>
Found lying on the floor in a vault at 4050 feet (level 81).

+1 strength, intelligence, wisdom, dexterity, constitution.
+5 speed.
Provides immunity to fire.
Provides resistance to fire.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.
Slows your metabolism. Speeds regeneration. Prevents paralysis.
Grants telepathy. Grants the ability to see invisible things.

When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 714 to 1400 turns to recharge at your current speed.
Your chance of success is 95.1%

k) an Amulet of the Magi [+7] <+4>
Found lying on the floor in a vault at 3700 feet (level 74).

+4 intelligence.
+20% to searching.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Prevents paralysis. Grants the ability to see invisible things.

l) the Amulet of Carlammas <+3, +1>
Dropped by Baphomet the Minotaur Lord at 3000 feet (level 60).

+3 constitution.
+1 strength.
Provides resistance to fire.
Cannot be harmed by acid, electricity, fire, cold.

When activated, it grants you protection from evil for 1d25 plus 3
times your character level turns.
Takes 791 to 1575 turns to recharge at your current speed.
Your chance of success is 96.8%

m) the Pendant of Ingwë <+3, +4>
Dropped by Radagast the Brown at 4100 feet (level 82).

+3 intelligence, wisdom.
+4 infravision.
Provides resistance to acid, lightning, cold.
Provides protection from confusion.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.

When activated, it deals five times your level's damage to all
evil creatures that you can see.
Takes 178 to 350 turns to recharge at your current speed.
Your chance of success is 95.6%

n) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
Found lying on the floor at 1650 feet (level 33).

+3 dexterity, speed.
Provides resistance to acid, shards.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.

o) an Elven Cloak of the Magi [6,+12] <+1, +3>
Dropped by a Great crystal drake at 2050 feet (level 41).

+1 intelligence, speed.
+3 stealth.
Cannot be harmed by acid.
Sustains intelligence.
Grants telepathy.

p) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
Found lying on the floor in a vault at 3000 feet (level 60).

+2 strength, constitution.
Provides resistance to poison.
Provides protection from fear, blindness.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, constitution.

When activated, it puts you in a berserker rage for d50+50 turns.
Takes 175 turns to recharge at your current speed.
Your chance of success is 97.9%

q) the Hard Leather Cap of Thranduil [2,+10] <+2>
Dropped by Kavlax the Many-Headed at 4050 feet (level 81).

+2 intelligence, wisdom.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.

r) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
Found lying on the floor in a vault at 2350 feet (level 47).

+3 strength, constitution, speed.
-1 stealth.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.

s) the Bastard Sword 'Calris' (5d4) (-4,+20) <+5>
Found lying on the floor at 3000 feet (level 60).

+5 constitution.
Slays evil creatures, demons, trolls.
*Slays* dragons.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.

Combat info:
4.0 blows/round.
Average damage/round: 290.8 vs. evil creatures, 345.6 vs. demons,
345.6 vs. trolls, 455.6 vs. dragons, and 235.6 vs. others.

t) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>


+5 dexterity, speed.
+1 attack speed.
Cannot be harmed by acid, electricity, fire, cold.
Sustains dexterity.

Combat info:
5.0 blows/round.
Average damage/round: 267.

u) the Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) <+4, +3>
Found lying on the floor at 2350 feet (level 47).

+4 strength.
+3 constitution.
Slays animals, orcs, trolls.
Branded with lightning, flames.
Provides resistance to lightning, fire, dark.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.

Combat info:
4.0 blows/round.
Average damage/round: 330.4 vs. animals, 396.4 vs. orcs, 396.4 vs.
trolls, 396.4 vs. creatures not resistant to electricity, 396.4
vs. creatures not resistant to fire, and 264.4 vs. others.

v) the Mace 'Taratol' (3d4) (+12,+12)
Dropped by The Queen Ant at 1950 feet (level 39).

*Slays* dragons.
Branded with lightning.
Provides immunity to lightning.
Cannot be harmed by acid, electricity, fire, cold.

When activated, it hastens you for d20+20 turns.
Takes 353 to 700 turns to recharge at your current speed.
Your chance of success is 98.8%

Combat info:
4.0 blows/round.
Average damage/round: 250.4 vs. creatures not resistant to
electricity, 318.8 vs. dragons, and 182 vs. others.

w) the Pick of Erebor (4d3) (+5,+20) <+5, +3, +1>
Dropped by Itangast the Fire Drake at 2700 feet (level 54).

+5 tunneling.
+3 strength, constitution.
Slays demons, orcs, trolls.
Branded with acid.
Provides resistance to light, dark, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Radius 1 light.

Combat info:
4.0 blows/round.
Average damage/round: 310 vs. demons, 310 vs. orcs, 310 vs.
trolls, 310 vs. creatures not resistant to acid, and 238.4 vs.
others.

x) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
Dropped by a Nightwalker at 4000 feet (level 80).

+3 dexterity.
+1 stealth, speed, shooting speed.
Provides resistance to disenchantment.
Cannot be harmed by acid, electricity, fire, cold.



[Player history]
Turn Depth Note
[snip]
325923 3700' Reached level 47
329287 3750' Found the Iron Helm of Dor-Lómin (LOST)
333641 3850' Found the Short Sword 'Dagmor' (LOST)
333685 3850' Found the Mithril Chain Mail 'Belegennon' (LOST)
336377 3900' Killed Ungoliant, the Unlight
341336 3950' Reached level 48
342040 3950' Killed Omarax, the Eye Tyrant
342883 4000' Killed Ossë, Herald of Ulmo
343919 4000' Killed Dwar, Dog Lord of Waw
344251 4000' Killed Draugluin, Sire of All Werewolves
345360 4000' Killed Feagwath, the Undead Sorcerer
345605 4000' Found the Long Bow 'Belthronding'
348983 4050' Killed Maeglin, the Traitor of Gondolin
349402 4050' Found the Ring of Power 'Narya'
350030 4050' Killed Kavlax the Many-Headed
350064 4050' Found the Hard Leather Cap of Thranduil
350862 4050' Killed The Mouth of Sauron
351068 4050' Killed Castamir the Usurper
351836 4100' Killed Radagast the Brown
352373 4100' Found the Pendant of Ingwë
353875 4100' Found the Ring of Power 'Nenya'
353978 4100' Found the Battle Axe of Balli Stonehand (LOST)
354035 4100' Found the Ring of Tulkas
354658 4100' Killed Gothmog, the High Captain of Balrogs
354658 4100' Reached level 49
354672 4100' Killed Khamûl, the Black Easterling
366416 4300' Killed Pazuzu, Lord of Air
366582 4300' Killed The Witch-King of Angmar
372398 4400' Reached level 50
--
`O'-----0 `O'---. `O'---. `O'---.
\___| | \___|0-/ \___|/ \___|
| | /\ | | \ | |\ | |
The Dangers of modern veterinary life
Eddie Grove
2015-08-23 03:12:30 UTC
Permalink
Raw Message
Post by Matthew Vernon
Hi,
I've made it to level 50 (thanks in part to some sound advice regarding
equipment), so I should be thinking about endgame equipment now, I
guess?
Not really. Endgame is part attitude, and mostly dungeon depth.
Things will change a lot if you go through the next 10 levels at
your current descent speed.

All you really need is 700 hp and 0% fail, and you had those long ago.
Well, sustain int and sustain con are helpful too, but those come with
Nenya.
Post by Matthew Vernon
I've killed 88 uniques (including Gothmog), and I gather it's worth
trying to pick off the rest so Sauron/Morgoth don't summon them? Beyond
The uniques you really need to kill are those with PASS_WALL or KILL_WALL.
Other than those, teleport other generally does the trick.
Post by Matthew Vernon
that, I guess I want to cover the resistance bases (especially darkness,
nether, disenchant), and stockpile as many !life/*Heal*/heal as I can,
and get speed up to at least +30? I figure I'm going to be using mana
Speed +20 is generally enough unless you get very unlucky, since you'll
be hasted except on the turn it runs out or if you get slowed and can't
hide. Speed +30 before haste is recommended, but I rarely have it and
I don't think instakill from lower speed has ever been what killed me.
Post by Matthew Vernon
j) 22 Potions of Healing
k) a Potion of *Healing*
It can be thrown at creatures with damaging effect.
l) a Potion of Life
It can be thrown at creatures with damaging effect.
You are a bit short of the big heals.
Post by Matthew Vernon
m) 20 Potions of Restore Mana
That's plenty.
Post by Matthew Vernon
[Home Inventory]
a) a Book of Magic Spells [Tenser's Transformations]
Cannot be harmed by acid, electricity, fire, cold.
b) 11 Mushrooms of Vigor
c) 25 Potions of Healing
d) 21 Potions of *Healing*
It can be thrown at creatures with damaging effect.
e) 3 Potions of Life
It can be thrown at creatures with damaging effect.
Oops, I confused personal with home. :) I see you have plenty. I guess
if you haven't fought the big fights you might use a lot more than I
would, so it wouldn't hurt to stockpile a few more, but don't take any
risks to do so.


Eddie
Eddie Grove
2015-08-25 03:00:35 UTC
Permalink
Raw Message
Post by Matthew Vernon
d) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
Found lying on the floor in a vault at 4100 feet (level 82).
+2 strength, intelligence, wisdom, dexterity, constitution.
+5 speed.
Provides immunity to cold.
So long as you are wielding Nenya,
Post by Matthew Vernon
[Home Inventory]
a) a Book of Magic Spells [Tenser's Transformations]
Cannot be harmed by acid, electricity, fire, cold.
b) 11 Mushrooms of Vigor
c) 25 Potions of Healing
d) 21 Potions of *Healing*
It can be thrown at creatures with damaging effect.
e) 3 Potions of Life
It can be thrown at creatures with damaging effect.
You should be carrying all the heals you are collecting that you have
stashed at home. That will save you 3 slots at home, and most likely
you will find more so you have to devote an inventory slot to each of
them on most remaining trips.

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