Discussion:
[YACD] First 3.5 character
(too old to reply)
Matthew Vernon
2015-04-12 21:28:07 UTC
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Hi,

Anyone still read here, or is everyone on a web-forum? I've been giving
3.5 a try (not being able to sell things is pretty traumatic!); having
just found Resistances in the Black Market, things are going pretty
well, but I'm over-burdened, and my house is full - any suggestions?
Also, I'm wondering if I should stick round dlvl 30 for statgain and
rPoison, or keep diving?

[Angband 3.5.1 Character Dump]

Name Matthew Age 110 Self RB CB EB Best
Sex Male Height 7'2" STR: 18 +1 -3 +2 18
Race High-Elf Weight 12st 6lb INT: 18/43 +3 +3 +0 18/103
Class Mage Turns used: WIS: 13 -1 +0 +0 12
Title Evoker Game 1213922 DEX: 17 +3 +0 +2 18/40
HP 162/162 Standard 121854 CON: 9 +1 -2 +2 10
SP 113/113 Resting 54795

Level 28 Armor [27,+85] Saving Throw 76%
Cur Exp 104292 Stealth Excellent
Max Exp 104292 Melee 4d3,+14 Disarming 63%
Adv Exp 115000 To-hit 28,+10 Magic Devices 98
Blows 1.3/turn Perception 1 in 1
Gold 22802 Searching 39%
Burden 136.9 lbs Shoot to-dam +15 Infravision 40 ft
Speed -1 To-hit 29,+15
Max Depth 1500' (L30) Shots 1/turn

You are one of several children of a Noldorin Ranger. You have light
blue eyes, straight black hair, and a fair complexion.



rAcid:....+...+.... Nexus:...........+.
rElec:......+.+.... Nethr:.............
rFire:...+....+.... Chaos:.............
rCold:..+.....+.... Disen:.............
rPois:............. Feath:...........+.
rLite:............+ pFear:.............
rDark:........+.... pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
ESP:............. Blows:.............
Invis:+........+..+ Shots:.............
FrAct:+............ Might:.............
HLife:............. S.Dig:.............
Stea.:.......++.... ImpHP:.............
Sear.:.........+... Fear:.............
Infra:............+ Aggrv:.............


[Character Equipment]

a) a Lead-Filled Mace of Westernesse (4d3) (+8,+12) <+2>
Bought from a store.

+2 strength, dexterity, constitution.
Slays orcs, trolls, giants.
Prevents paralysis. Grants the ability to see invisible things.

Combat info:
1.3 blows/round.
With +7 STR and +0 DEX you would get 1.6 blows
With +0 STR and +2 DEX you would get 1.6 blows
Average damage/round: 53.9 vs. orcs, 53.9 vs. trolls, 53.9 vs.
giants, and 31.2 vs. others.

b) a Long Bow of Power (x3) (+13,+15)
Dropped by a Paladin at 700 feet (level 14).

c) a Ring of Ice [+14]
Found lying on the floor in a pit at 1100 feet (level 22).

Provides resistance to cold.
Cannot be harmed by cold.

d) a Ring of Flames [+10]
Dropped by a Cave orc at 1450 feet (level 29).

Provides resistance to fire.
Cannot be harmed by fire.

e) an Amulet of Resist Acid
Dropped by a Dark elven warrior at 500 feet (level 10).

Provides resistance to acid.
Cannot be harmed by acid.

f) the Phial of Galadriel <+3>
Found lying on the floor in a vault at 1450 feet (level 29).

Cannot be harmed by acid, electricity, fire, cold.
Radius 3 light.

When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 9 to 18 turns to recharge at your current speed.
Your chance of success is 97.5%

g) Blue Dragon Scale Mail (-2) [12,+15]
Found under some rubble at town.

Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.

h) a Fur Cloak of Stealth [3,+7] <+2>
Found lying on the floor at 1450 feet (level 29).

+2 stealth.

i) a Small Metal Shield of Elvenkind [5,+23] <+2>
Dropped by Beorn, the Shape-Changer at 1400 feet (level 28).

+2 stealth.
Provides resistance to acid, lightning, fire, cold, dark.
Cannot be harmed by acid, electricity, fire, cold.

j) an Iron Helm of Seeing [7,+8] <+4>
Found lying on the floor in a vault at 1300 feet (level 26).

+20% to searching.
Provides protection from blindness.
Grants the ability to see invisible things.

l) a Pair of Ethereal Slippers of Stability [0,+6]
Dropped by Sangahyando of Umbar at 900 feet (level 18).

Provides resistance to nexus.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.



[Character Quiver]

n) 14 Arrows of Venom (1d4) (+8,+4)
Found lying on the floor of a special room at 1100 feet (level
22).

Branded with venom.

Combat info:
Hits targets up to 120 feet away.
Average damage/round: 130.2 vs. creatures not resistant to poison,
and 65.1 vs. others.
35% chance of breaking upon contact.

o) 23 Arrows of Slay Undead (1d4) (+4,+7)
Dropped by a Kobold shaman at 1100 feet (level 22).

Slays undead.

Combat info:
Hits targets up to 120 feet away.
Average damage/round: 148.4 vs. undead, and 74.2 vs. others.
35% chance of breaking upon contact.

p) 21 Arrows (1d4) (+2,+5)
Found lying on the floor at 1300 feet (level 26).

Combat info:
Hits targets up to 120 feet away.
Average damage/round: 68.1.
35% chance of breaking upon contact.



[Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.

f) 5 Mushrooms of Clear Mind
g) 18 Potions of Cure Critical Wounds
h) 3 Potions of Healing
i) a Potion of *Healing*
It can be thrown at creatures with damaging effect.

j) a Potion of Restore Mana
k) 4 Potions of Speed
l) 7 Potions of Resist Poison
m) 3 Scrolls of Word of Recall
n) a Rod of Frost Bolts
o) 3 Rods of Curing
p) 2 Rods of Light
q) a Rod of Recall
Cannot be harmed by electricity.

r) 2 Wands of Teleport Other (15 charges)
s) a Staff of Teleportation (8 charges)
t) the Beaked Axe of Húrin (3d6) (+12,+15) <+2, +1>
Dropped by a Master vampire at 1500 feet (level 30).

+2 strength, constitution.
Slays trolls, dragons.
*Slays* demons.
Branded with acid.
Provides resistance to acid, fire, dark.
Cannot be harmed by acid, electricity, fire, cold.
Radius 1 light.

When activated, it puts you in a berserker rage for d50+50 turns.
Takes 72 to 144 turns to recharge at your current speed.
Your chance of success is 96.4%

Combat info:
1.1 blows/round.
With +7 STR and +0 DEX you would get 1.3 blows
With +0 STR and +2 DEX you would get 1.3 blows
Average damage/round: 61.1 vs. trolls, 61.1 vs. dragons, 61.1 vs.
creatures not resistant to acid, 87.7 vs. demons, and 34.7 vs.
others.



[Home Inventory]

a) a Mushroom of Vigor
b) 2 Potions of Restore Life Levels
c) a Ring of Intelligence <+2>
Bought from a store.

+2 intelligence.
Sustains intelligence.

d) a Ring of Constitution <+4>
Found lying on the floor in a pit at 1100 feet (level 22).

+4 constitution.
Sustains constitution.

e) a Ring of Soulkeeping
Bought from a store.

Sustains strength, intelligence, wisdom.

f) a Ring of Lightning [+7]
Dropped by a Dark elven priest at 1500 feet (level 30).

Provides resistance to lightning.
Cannot be harmed by electricity.

g) a Ring of Accuracy (+13,+0)
Found lying on the floor at 1100 feet (level 22).

h) a Ring of Free Action
Bought from a store.

Prevents paralysis.

i) an Amulet of Resist Lightning
Provides resistance to lightning.
Cannot be harmed by electricity.

j) a Lantern of True Sight (7500 turns)
Found lying on the floor in a vault at 1450 feet (level 29).

Provides protection from blindness.
Cannot be harmed by fire.
Grants the ability to see invisible things.
Radius 2 light.

k) Chain Mail of Resistance (-2) [32,+9]
Found lying on the floor in a vault at 1250 feet (level 25).

Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.

l) a Pair of Iron Shod Boots of Stability [4,+12]
Dropped by Ulwarth, Son of Ulfang at 1400 feet (level 28).

Provides resistance to nexus.
Cannot be harmed by fire.
Feather Falling.

m) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
Dropped by Ufthak of Cirith Ungol at 1250 feet (level 25).

+2 dexterity, stealth.
Slays orcs, trolls.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling. Grants the ability to see invisible things.

Combat info:
1.3 blows/round.
With +7 STR and +0 DEX you would get 1.6 blows
With +0 STR and +2 DEX you would get 1.6 blows
Average damage/round: 43.7 vs. orcs, 43.7 vs. trolls, and 26.8 vs.
others.

n) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+3, +1>
Dropped by Lugdush, the Uruk at 1200 feet (level 24).

+15% to searching.
Slays evil creatures, orcs, dragons.
Branded with frost.
Provides resistance to cold, dark.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism.
Radius 1 light.

Combat info:
1.1 blows/round.
With +8 STR and +0 DEX you would get 1.3 blows
With +0 STR and +2 DEX you would get 1.3 blows
Average damage/round: 34.7 vs. evil creatures, 42.2 vs. orcs, 42.2
vs. dragons, 42.2 vs. creatures not resistant to cold, and 27.2
vs. others.

o) a Katana (Defender) (3d5) (+10,+11) [+5] <+4>
Found lying on the floor of a special room at 1500 feet (level
30).

+4 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.

Combat info:
1.1 blows/round.
With +6 STR and +0 DEX you would get 1.3 blows
With +0 STR and +2 DEX you would get 1.3 blows
Average damage/round: 25.8.

p) a Whip of *Slay Animal* (1d3) (+7,+7) <+2>
Found lying on the floor of a cavern at 1050 feet (level 21).

+2 intelligence.
Slays animals.
Slows your metabolism.

Combat info:
1.1 blows/round.
With +2 STR and +0 DEX you would get 1.3 blows
With +0 STR and +2 DEX you would get 1.3 blows
Average damage/round: 14.3 vs. animals, and 12 vs. others.

q) a Sling of Extra Shots (x2) (+15,+8) <+1>
Found lying on the floor at 1100 feet (level 22).

+1 shooting speed.

r) a Light Crossbow of Extra Might (x4) (+10,+8) <+1>
Found lying on the floor at 1250 feet (level 25).

+1 shooting power.

s) 6 Bolts of Acid (1d5) (+6,+3)
Found lying on the floor at 350 feet (level 7).

Branded with acid.
Cannot be harmed by acid.

t) 26 Bolts of Slay Animal (1d5) (+4,+5)
Found lying on the floor at 1500 feet (level 30).

Slays animals.

u) 25 Bolts (1d5) (+5,+4)
Dropped by a Paladin at 700 feet (level 14).

v) 22 Seeker Bolts (4d5) (+6,+5)
Found lying on the floor of a special room at 1400 feet (level
28).

w) 19 Iron Shots (1d4) (+3,+2)
Found lying on the floor at 1100 feet (level 22).

x) 15 Mithril Shots (2d4) (+6,+7)
Found lying on the floor of a special room at 600 feet (level 12).

Cannot be harmed by acid.



[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
2014 50' Reached level 2
3002 50' Reached level 3
4667 100' Killed Grip, Farmer Maggot's dog
4667 100' Reached level 4
6458 100' Killed Fang, Farmer Maggot's dog
6458 100' Reached level 5
8076 150' Reached level 6
10742 250' Reached level 7
12107 250' Reached level 8
14671 300' Reached level 9
15232 300' Reached level 10
16919 350' Reached level 11
19385 400' Reached level 12
22606 500' Reached level 13
22607 500' Killed Orfax, Son of Boldor
25938 500' Reached level 14
28260 550' Killed Lagduf, the Snaga
29553 550' Killed Mughash the Kobold Lord
29553 550' Reached level 15
31191 600' Killed Wormtongue, Agent of Saruman
34427 650' Reached level 16
38212 700' Reached level 17
39970 700' Reached level 18
44593 750' Reached level 19
48627 800' Reached level 20
54117 900' Killed Angamaitë of Umbar
54117 900' Reached level 21
54200 900' Killed Sangahyando of Umbar
59368 1000' Killed Nár, the Dwarf
59687 1000' Reached level 22
62382 1000' Killed Bolg, Son of Azog
63893 1050' Reached level 23
67631 1100' Reached level 24
73458 1200' Killed Ibun, Son of Mîm
73731 1200' Killed Ulfast, Son of Ulfang
74353 1200' Reached level 25
77051 1200' Killed Khîm, Son of Mîm
77522 1200' Killed Uglúk, the Uruk
77843 1200' Killed Lugdush, the Uruk
78003 1200' Found the Broad Sword 'Orcrist'
80949 1250' Killed Ufthak of Cirith Ungol
81199 1250' Found the Long Sword 'Elvagil'
83553 1250' Killed Bullroarer the Hobbit
83579 1250' Found the Iron Helm of Gorlim (LOST)
84840 1250' Killed Grishnákh, the Hill Orc
86617 1300' Reached level 26
94050 1400' Killed Ulwarth, Son of Ulfang
97452 1400' Killed Beorn, the Shape-Changer
100593 1400' Reached level 27
106016 1450' Found the Phial of Galadriel
110107 1450' Killed Golfimbul, the Hill Orc Chief
112085 1500' Reached level 28
113511 0' Killed Farmer Maggot
119626 1500' Found the Beaked Axe of Húrin


[Options]

[User interface]

Use the roguelike command keyset : no (rogue_like_commands)
Use old target by default : no (use_old_target)
Automatically clear '-more-' prompts : no (auto_more)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Highlight target with cursor : yes (show_target)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Allow mouse clicks to move the player : yes (mouse_movement)
Use sound : no (use_sound)

[Birth]

Randomise the artifacts (except a very few) : no (birth_randarts)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters learn from their mistakes : no (birth_ai_learn)
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Halve view and spell distances : no (birth_small_range)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
--
`O'-----0 `O'---. `O'---. `O'---.
\___| | \___|0-/ \___|/ \___|
| | /\ | | \ | |\ | |
The Dangers of modern veterinary life
Eddie Grove
2015-04-13 00:52:56 UTC
Permalink
Raw Message
Post by Matthew Vernon
a) a Lead-Filled Mace of Westernesse (4d3) (+8,+12) <+2>
Bought from a store.
That's a lot of weight for not much usefulness.
You can cover FA with a ring if nothing else.
Post by Matthew Vernon
c) a Ring of Ice [+14]
Found lying on the floor in a pit at 1100 feet (level 22).
Provides resistance to cold.
Cannot be harmed by cold.
d) a Ring of Flames [+10]
Dropped by a Cave orc at 1450 feet (level 29).
Provides resistance to fire.
Cannot be harmed by fire.
e) an Amulet of Resist Acid
Dropped by a Dark elven warrior at 500 feet (level 10).
Provides resistance to acid.
Cannot be harmed by acid.
Those aren't doing you much good, unless there's an unlisted activation
that is useful.
Stat rings, amulet of regen would all be better.
Post by Matthew Vernon
o) 3 Rods of Curing
Aren't these pointless?
Post by Matthew Vernon
m) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
Dropped by Ufthak of Cirith Ungol at 1250 feet (level 25).
Pointless.
Post by Matthew Vernon
o) a Katana (Defender) (3d5) (+10,+11) [+5] <+4>
Feather Falling. Speeds regeneration. Prevents paralysis.
Speeds regeneration is a big deal.
Post by Matthew Vernon
p) a Whip of *Slay Animal* (1d3) (+7,+7) <+2>
Found lying on the floor of a cavern at 1050 feet (level 21).
+2 intelligence.
+2 int is useful to a mage
Matthew Vernon
2015-04-13 07:47:02 UTC
Permalink
Raw Message
Post by Eddie Grove
Post by Matthew Vernon
a) a Lead-Filled Mace of Westernesse (4d3) (+8,+12) <+2>
Bought from a store.
That's a lot of weight for not much usefulness.
You can cover FA with a ring if nothing else.
Mostly carrying it for +2 STR/DEX/CON
Post by Eddie Grove
Post by Matthew Vernon
c) a Ring of Ice [+14]
Found lying on the floor in a pit at 1100 feet (level 22).
Provides resistance to cold.
Cannot be harmed by cold.
d) a Ring of Flames [+10]
Dropped by a Cave orc at 1450 feet (level 29).
Provides resistance to fire.
Cannot be harmed by fire.
Those aren't doing you much good, unless there's an unlisted activation
that is useful.
Stat rings, amulet of regen would all be better.
The rings activate for the relevant ball spell (75 & 80 damage
respectively), which is quite useful, though perhaps less so now I have
the blue DSM which does more like 150
Post by Eddie Grove
Post by Matthew Vernon
o) 3 Rods of Curing
Aren't these pointless?
They cure bleeding, stunning, poison, confusion, and blindness...

Thanks,

Matthew
--
`O'-----0 `O'---. `O'---. `O'---.
\___| | \___|0-/ \___|/ \___|
| | /\ | | \ | |\ | |
The Dangers of modern veterinary life
Eddie Grove
2015-04-13 19:24:33 UTC
Permalink
Raw Message
Post by Matthew Vernon
Post by Eddie Grove
Post by Matthew Vernon
a) a Lead-Filled Mace of Westernesse (4d3) (+8,+12) <+2>
Bought from a store.
That's a lot of weight for not much usefulness.
You can cover FA with a ring if nothing else.
Mostly carrying it for +2 STR/DEX/CON
Sometimes the +2 STR makes up for the weight, but I generally find
something that heavy is a losing option.
Post by Matthew Vernon
Post by Eddie Grove
Post by Matthew Vernon
c) a Ring of Ice [+14]
Found lying on the floor in a pit at 1100 feet (level 22).
Provides resistance to cold.
Cannot be harmed by cold.
d) a Ring of Flames [+10]
Dropped by a Cave orc at 1450 feet (level 29).
Provides resistance to fire.
Cannot be harmed by fire.
Those aren't doing you much good, unless there's an unlisted activation
that is useful.
Stat rings, amulet of regen would all be better.
The rings activate for the relevant ball spell (75 & 80 damage
respectively), which is quite useful, though perhaps less so now I have
the blue DSM which does more like 150
A couple of INT rings give you the mana to cast spells to do more damage
I would think, and reduce failure rates in addition. If you ever get
slowed due to weight, a ring of str would be good too.
Post by Matthew Vernon
Post by Eddie Grove
Post by Matthew Vernon
o) 3 Rods of Curing
Aren't these pointless?
They cure bleeding, stunning, poison, confusion, and blindness...
So do potions you ought to be carrying. That's a wasted slot.


Eddie

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