Discussion:
Angband 3.5.1
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Bobbie Sellers
2015-06-17 01:53:24 UTC
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Hey there looks like the news group has surrendered to the Forums.
But in Mageia 5RC I happened to read the package list and found
an Angband listing. I love to play but am rotten at something that
fills character graveyards.
This version of the game is unlike the last I played in that
the stores will not buy anything from the character

The game presently permits very simple minded resurrection by
simply quitting the game when a character dies then when you restart
the last saved version of the character is brought back on stage.
Saruman of Many Colors and a nasty little balisk have cooked my turkey
twice on the same level. I did lose Taratol the fine mace because i
failed to save it after attainment.

Here is my current character
bliss

Name Griga June 3.1 Age 39 Self RB CB EB Best
Sex Female Height 3'8" STR: 18/80 +2 +1 +2 18/130
Race Dwarf Weight 8st 1lb INT: 10 -3 -3 +1 5
Class Paladin Turns used: WIS: 6 +2 +1 +3 12
Title Guardian Game 2177483 DEX: 12 -2 -1 +2 11
HP 354/354 Standard 210684 CON: 16 +2 +2 +2 18/40
SP 28/28 Resting 8439

Level 31 Armor [39,+69] Saving Throw 69%
Cur Exp 184125 Stealth Bad
Max Exp 184240 Melee 2d6,+21 Disarming 38%
Adv Exp 232500 To-hit 63,+23 Magic Devices 64
Blows 4.4/turn Perception 1 in 38
Gold 157551 Searching 19%
Burden 184.0 lbs Shoot to-dam +19 Infravision 50 ft
Speed -1 To-hit 44,+13
Max Depth 1600' (L32) Shots 1/turn

You are the only child of a Dwarven Miner. You are a credit to the
family. You have dark brown eyes, straight brown hair, a one foot
beard, and a dark complexion.


rAcid:......+++.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:............. Feath:...........+.
rLite:............. pFear:.......+.....
rDark:............. pBlnd:............+
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:............+
Regen:............. Speed:.............
ESP:............. Blows:+............
Invis:.......+..... Shots:.............
FrAct:.......+..... Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:............. Fear:.............
Infra:............+ Aggrv:.............


[Character Equipment]

a) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+1, +2>
Dropped by a Small kobold at 900 feet (level 18).

+1 attack speed.
+2 strength, dexterity, constitution.
Slays animals, orcs, trolls, giants, dragons.
Cannot be harmed by acid, electricity, fire, cold.

Combat info:
4.4 blows/round.
With +0 STR and +6 DEX you would get 4.8 blows
Average damage/round: 160.2 vs. animals, 192.6 vs. orcs, 192.6 vs.
trolls, 192.6 vs. giants, 192.6 vs. dragons, and 127.8 vs. others.

b) a Short Bow of Power (x2) (+6,+19)
Dropped by Angamaitë of Umbar at 1150 feet (level 23).

c) a Ring of Protection [+11]
Bought from a store.

d) a Ring of Protection [+10]
Bought from a store.

e) an Amulet of Wisdom <+3>
Bought from a store.

+3 wisdom.
Sustains wisdom.

f) the Phial of Galadriel <+3>
Conjured forth by magic at 1200 feet (level 24).

Cannot be harmed by acid, electricity, fire, cold.
Radius 3 light.

When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 9 to 18 turns to recharge at your current speed.
Your chance of success is 94.6%

g) Leather Scale Mail of Resistance (-1) [20,+11]
Dropped by Lugdush, the Uruk at 1200 feet (level 24).

Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.

h) the Cloak of Thorongil [1,+10]
Dropped by Boldor, King of the Yeeks at 900 feet (level 18).

Provides resistance to acid.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.

i) a Small Metal Shield of Resistance [5,+6]
Found lying on the floor of a special room at 900 feet (level 18).

Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.

j) a Metal Cap of Intelligence [3,+8] <+1>
Found lying on the floor at 1000 feet (level 20).

+1 intelligence.
Sustains intelligence.

k) a Set of Mithril Gauntlets [6,+6]
Dropped by Gorbag, the Orc Captain at 1100 feet (level 22).

Cannot be harmed by acid, fire.

l) a Pair of Iron Shod Boots of Slow Descent [4,+7]
Bought from a store.

Cannot be harmed by fire.
Feather Falling.



[Character Quiver]



[Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 5 Holy Books of Prayers [Words of Wisdom]
c) 5 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) 5 Mushrooms of Second Sight
f) a Mushroom of Vigor
g) a Mushroom of Clear Mind
h) 5 Mushrooms of Stoneskin
i) 28 Potions of Cure Serious Wounds
j) 11 Potions of Cure Critical Wounds
k) 14 Potions of Neutralize Poison
l) 13 Potions of Restore Mana
m) 10 Potions of Speed
n) 8 Potions of Resist Poison
o) 16 Scrolls of Identify
p) 9 Scrolls of Word of Recall
q) 5 Scrolls of Protection from Evil
r) 2 Rods of Trap Location
s) 2 Rods of Disarming
t) 3 Staves of Identify (32 charges)
u) a Lucerne Hammer (2d5) (+7,+7)
Found lying on the floor at 1550 feet (level 31).

Combat info:
1.6 blows/round.
With +2 STR and +0 DEX you would get 2.0 blows
With +0 STR and +1 DEX you would get 2.0 blows
Average damage/round: 34.5.

v) 30 Seeker Arrows (4d4) (+9,+5)
Dropped by a Ghoul at 1550 feet (level 31).

Combat info:
Hits targets up to 100 feet away.
Average damage/round: 69.3.
35% chance of breaking upon contact.
Eddie Grove
2015-06-18 03:52:01 UTC
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Post by Bobbie Sellers
This version of the game is unlike the last I played in that
the stores will not buy anything from the character
That change is one of my instigation. You can thank or curse me for that.

Do you miss lugging useless stuff back to town just to sell it?
Post by Bobbie Sellers
The game presently permits very simple minded resurrection by
simply quitting the game when a character dies then when you restart
the last saved version of the character is brought back on stage.
That is very sad. Playing on after death is a good way to practice,
but a terrible way to play. It really ought to mark you as a cheater
for the duration of the game.
Post by Bobbie Sellers
Saruman of Many Colors and a nasty little balisk have cooked my turkey
twice on the same level. I did lose Taratol the fine mace because i
failed to save it after attainment.
Saruman is out of your league. You should be detecting, and immediately
leaving any level where you detect him. Recall to town and back if
stairs and/or trapdoors are not convenient. Heck, any unique 20+ levels
out of depth is a reason to reset the level if you aren't sure you know
better.
Post by Bobbie Sellers
c) a Ring of Protection [+11]
Bought from a store.
d) a Ring of Protection [+10]
Bought from a store.
Did these protect you from Saruman or the Basilisk?

Rings of protection were mostly useless in 3.0, and were made even more
useless in 3.2 or 3.3. Any protection lower than +50 is probably less
useful than a +1 stat ring or anything that gives melee bonuses.


Eddie
Matthew Vernon
2015-06-23 16:41:20 UTC
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Post by Eddie Grove
Post by Bobbie Sellers
This version of the game is unlike the last I played in that
the stores will not buy anything from the character
That change is one of my instigation. You can thank or curse me for that.
I'm a bit sad about it, because it softens the blow of finding something
awesome that's unusable for @, because at least you could sell it for
$$$.

But I think it's probably an improvement on balance.

Matthew
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The Dangers of modern veterinary life
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